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Diffstat (limited to 'src/Ryujinx.SDL2.Common/SDL2Driver.cs')
-rw-r--r--src/Ryujinx.SDL2.Common/SDL2Driver.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Ryujinx.SDL2.Common/SDL2Driver.cs b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
index db1a85e3..552deafd 100644
--- a/src/Ryujinx.SDL2.Common/SDL2Driver.cs
+++ b/src/Ryujinx.SDL2.Common/SDL2Driver.cs
@@ -1,4 +1,3 @@
-using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
@@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common
{
private static SDL2Driver _instance;
- public static bool IsInitialized => _instance != null;
-
public static SDL2Driver Instance
{
get
@@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
- string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
+ string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{