diff options
Diffstat (limited to 'src/Ryujinx.Input/HLE/NpadManager.cs')
-rw-r--r-- | src/Ryujinx.Input/HLE/NpadManager.cs | 47 |
1 files changed, 39 insertions, 8 deletions
diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 25887748..5ae73bda 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -5,6 +5,7 @@ using Ryujinx.HLE.HOS.Services.Hid; using System; using System.Collections.Generic; using System.Diagnostics; +using System.Linq; using System.Runtime.CompilerServices; using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client; using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType; @@ -69,7 +70,20 @@ namespace Ryujinx.Input.HLE private void HandleOnGamepadDisconnected(string obj) { // Force input reload - ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); + lock (_lock) + { + // Forcibly disconnect any controllers with this ID. + for (int i = 0; i < _controllers.Length; i++) + { + if (_controllers[i]?.Id == obj) + { + _controllers[i]?.Dispose(); + _controllers[i] = null; + } + } + + ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse); + } } private void HandleOnGamepadConnected(string id) @@ -106,31 +120,48 @@ namespace Ryujinx.Input.HLE { lock (_lock) { - for (int i = 0; i < _controllers.Length; i++) - { - _controllers[i]?.Dispose(); - _controllers[i] = null; - } + NpadController[] oldControllers = _controllers.ToArray(); List<InputConfig> validInputs = new(); foreach (InputConfig inputConfigEntry in inputConfig) { - NpadController controller = new(_cemuHookClient); + NpadController controller; + int index = (int)inputConfigEntry.PlayerIndex; + + if (oldControllers[index] != null) + { + // Try reuse the existing controller. + controller = oldControllers[index]; + oldControllers[index] = null; + } + else + { + controller = new(_cemuHookClient); + } bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry); if (!isValid) { + _controllers[index] = null; controller.Dispose(); } else { - _controllers[(int)inputConfigEntry.PlayerIndex] = controller; + _controllers[index] = controller; validInputs.Add(inputConfigEntry); } } + for (int i = 0; i < oldControllers.Length; i++) + { + // Disconnect any controllers that weren't reused by the new configuration. + + oldControllers[i]?.Dispose(); + oldControllers[i] = null; + } + _inputConfig = inputConfig; _enableKeyboard = enableKeyboard; _enableMouse = enableMouse; |