diff options
Diffstat (limited to 'src/Ryujinx.Input/Assigner')
-rw-r--r-- | src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs | 6 | ||||
-rw-r--r-- | src/Ryujinx.Input/Assigner/IButtonAssigner.cs | 2 | ||||
-rw-r--r-- | src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs | 10 |
3 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs index 388ebcc0..bf8319a6 100644 --- a/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/GamepadButtonAssigner.cs @@ -59,16 +59,16 @@ namespace Ryujinx.Input.Assigner return _gamepad == null || !_gamepad.IsConnected; } - public string GetPressedButton() + public ButtonValue? GetPressedButton() { IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons(); if (pressedButtons.Any()) { - return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString(); + return !_forStick ? new(pressedButtons.First()) : new(((StickInputId)pressedButtons.First())); } - return ""; + return null; } private void CollectButtonStats() diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs index 76a9fece..65371713 100644 --- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs +++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs @@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner /// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner. /// </summary> /// <returns>The pressed button that was read</returns> - string GetPressedButton(); + ButtonValue? GetPressedButton(); } } diff --git a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs index e52ef4a2..c66812ba 100644 --- a/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs +++ b/src/Ryujinx.Input/Assigner/KeyboardKeyAssigner.cs @@ -23,7 +23,7 @@ namespace Ryujinx.Input.Assigner public bool HasAnyButtonPressed() { - return GetPressedButton().Length != 0; + return GetPressedButton() is not null; } public bool ShouldCancel() @@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner return _keyboardState.IsPressed(Key.Escape); } - public string GetPressedButton() + public ButtonValue? GetPressedButton() { - string keyPressed = ""; + ButtonValue? keyPressed = null; for (Key key = Key.Unknown; key < Key.Count; key++) { if (_keyboardState.IsPressed(key)) { - keyPressed = key.ToString(); + keyPressed = new(key); break; } } - return !ShouldCancel() ? keyPressed : ""; + return !ShouldCancel() ? keyPressed : null; } } } |