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path: root/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
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Diffstat (limited to 'src/Ryujinx.Input/Assigner/IButtonAssigner.cs')
-rw-r--r--src/Ryujinx.Input/Assigner/IButtonAssigner.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
index 76a9fece..688fbddb 100644
--- a/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
+++ b/src/Ryujinx.Input/Assigner/IButtonAssigner.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner
/// Check if a button was pressed.
/// </summary>
/// <returns>True if a button was pressed</returns>
- bool HasAnyButtonPressed();
+ bool IsAnyButtonPressed();
/// <summary>
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
@@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
/// </summary>
/// <returns>The pressed button that was read</returns>
- string GetPressedButton();
+ Button? GetPressedButton();
}
}