diff options
Diffstat (limited to 'src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs')
-rw-r--r-- | src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs b/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs new file mode 100644 index 00000000..e9361c24 --- /dev/null +++ b/src/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs @@ -0,0 +1,54 @@ +using Ryujinx.SDL2.Common; +using System; + +namespace Ryujinx.Input.SDL2 +{ + public class SDL2KeyboardDriver : IGamepadDriver + { + public SDL2KeyboardDriver() + { + SDL2Driver.Instance.Initialize(); + } + + public string DriverName => "SDL2"; + + private static readonly string[] _keyboardIdentifers = new string[1] { "0" }; + + public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers; + + public event Action<string> OnGamepadConnected + { + add { } + remove { } + } + + public event Action<string> OnGamepadDisconnected + { + add { } + remove { } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + SDL2Driver.Instance.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + + public IGamepad GetGamepad(string id) + { + if (!_keyboardIdentifers[0].Equals(id)) + { + return null; + } + + return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards"); + } + } +}
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