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Diffstat (limited to 'src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs')
-rw-r--r--src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs148
1 files changed, 148 insertions, 0 deletions
diff --git a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
new file mode 100644
index 00000000..d4086a10
--- /dev/null
+++ b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs
@@ -0,0 +1,148 @@
+using Ryujinx.SDL2.Common;
+using System;
+using System.Collections.Generic;
+using static SDL2.SDL;
+
+namespace Ryujinx.Input.SDL2
+{
+ public class SDL2GamepadDriver : IGamepadDriver
+ {
+ private Dictionary<int, string> _gamepadsInstanceIdsMapping;
+ private List<string> _gamepadsIds;
+
+ public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
+
+ public string DriverName => "SDL2";
+
+ public event Action<string> OnGamepadConnected;
+ public event Action<string> OnGamepadDisconnected;
+
+ public SDL2GamepadDriver()
+ {
+ _gamepadsInstanceIdsMapping = new Dictionary<int, string>();
+ _gamepadsIds = new List<string>();
+
+ SDL2Driver.Instance.Initialize();
+ SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
+ SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
+
+ // Add already connected gamepads
+ int numJoysticks = SDL_NumJoysticks();
+
+ for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++)
+ {
+ HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex));
+ }
+ }
+
+ private string GenerateGamepadId(int joystickIndex)
+ {
+ Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
+
+ if (guid == Guid.Empty)
+ {
+ return null;
+ }
+
+ return joystickIndex + "-" + guid.ToString();
+ }
+
+ private int GetJoystickIndexByGamepadId(string id)
+ {
+ string[] data = id.Split("-");
+
+ if (data.Length != 6 || !int.TryParse(data[0], out int joystickIndex))
+ {
+ return -1;
+ }
+
+ return joystickIndex;
+ }
+
+ private void HandleJoyStickDisconnected(int joystickInstanceId)
+ {
+ if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id))
+ {
+ _gamepadsInstanceIdsMapping.Remove(joystickInstanceId);
+ _gamepadsIds.Remove(id);
+
+ OnGamepadDisconnected?.Invoke(id);
+ }
+ }
+
+ private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
+ {
+ if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
+ {
+ string id = GenerateGamepadId(joystickDeviceId);
+
+ if (id == null)
+ {
+ return;
+ }
+
+ // Sometimes a JoyStick connected event fires after the app starts even though it was connected before
+ // so it is rejected to avoid doubling the entries.
+ if (_gamepadsIds.Contains(id))
+ {
+ return;
+ }
+
+ if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
+ {
+ _gamepadsIds.Add(id);
+
+ OnGamepadConnected?.Invoke(id);
+ }
+ }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ SDL2Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected;
+ SDL2Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected;
+
+ // Simulate a full disconnect when disposing
+ foreach (string id in _gamepadsIds)
+ {
+ OnGamepadDisconnected?.Invoke(id);
+ }
+
+ _gamepadsIds.Clear();
+
+ SDL2Driver.Instance.Dispose();
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ public IGamepad GetGamepad(string id)
+ {
+ int joystickIndex = GetJoystickIndexByGamepadId(id);
+
+ if (joystickIndex == -1)
+ {
+ return null;
+ }
+
+ if (id != GenerateGamepadId(joystickIndex))
+ {
+ return null;
+ }
+
+ IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
+
+ if (gamepadHandle == IntPtr.Zero)
+ {
+ return null;
+ }
+
+ return new SDL2Gamepad(gamepadHandle, id);
+ }
+ }
+}