diff options
Diffstat (limited to 'src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs')
-rw-r--r-- | src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs new file mode 100644 index 00000000..d4086a10 --- /dev/null +++ b/src/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs @@ -0,0 +1,148 @@ +using Ryujinx.SDL2.Common; +using System; +using System.Collections.Generic; +using static SDL2.SDL; + +namespace Ryujinx.Input.SDL2 +{ + public class SDL2GamepadDriver : IGamepadDriver + { + private Dictionary<int, string> _gamepadsInstanceIdsMapping; + private List<string> _gamepadsIds; + + public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray(); + + public string DriverName => "SDL2"; + + public event Action<string> OnGamepadConnected; + public event Action<string> OnGamepadDisconnected; + + public SDL2GamepadDriver() + { + _gamepadsInstanceIdsMapping = new Dictionary<int, string>(); + _gamepadsIds = new List<string>(); + + SDL2Driver.Instance.Initialize(); + SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected; + SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; + + // Add already connected gamepads + int numJoysticks = SDL_NumJoysticks(); + + for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++) + { + HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex)); + } + } + + private string GenerateGamepadId(int joystickIndex) + { + Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex); + + if (guid == Guid.Empty) + { + return null; + } + + return joystickIndex + "-" + guid.ToString(); + } + + private int GetJoystickIndexByGamepadId(string id) + { + string[] data = id.Split("-"); + + if (data.Length != 6 || !int.TryParse(data[0], out int joystickIndex)) + { + return -1; + } + + return joystickIndex; + } + + private void HandleJoyStickDisconnected(int joystickInstanceId) + { + if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id)) + { + _gamepadsInstanceIdsMapping.Remove(joystickInstanceId); + _gamepadsIds.Remove(id); + + OnGamepadDisconnected?.Invoke(id); + } + } + + private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId) + { + if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE) + { + string id = GenerateGamepadId(joystickDeviceId); + + if (id == null) + { + return; + } + + // Sometimes a JoyStick connected event fires after the app starts even though it was connected before + // so it is rejected to avoid doubling the entries. + if (_gamepadsIds.Contains(id)) + { + return; + } + + if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id)) + { + _gamepadsIds.Add(id); + + OnGamepadConnected?.Invoke(id); + } + } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + SDL2Driver.Instance.OnJoyStickConnected -= HandleJoyStickConnected; + SDL2Driver.Instance.OnJoystickDisconnected -= HandleJoyStickDisconnected; + + // Simulate a full disconnect when disposing + foreach (string id in _gamepadsIds) + { + OnGamepadDisconnected?.Invoke(id); + } + + _gamepadsIds.Clear(); + + SDL2Driver.Instance.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + + public IGamepad GetGamepad(string id) + { + int joystickIndex = GetJoystickIndexByGamepadId(id); + + if (joystickIndex == -1) + { + return null; + } + + if (id != GenerateGamepadId(joystickIndex)) + { + return null; + } + + IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex); + + if (gamepadHandle == IntPtr.Zero) + { + return null; + } + + return new SDL2Gamepad(gamepadHandle, id); + } + } +} |