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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/WindowBase.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Headless.SDL2/WindowBase.cs b/src/Ryujinx.Headless.SDL2/WindowBase.cs
index b1f43dc2..8768913f 100644
--- a/src/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/src/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -7,7 +7,7 @@ using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
-using Ryujinx.HLE.Ui;
+using Ryujinx.HLE.UI;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
@@ -25,7 +25,7 @@ using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Headless.SDL2
{
- abstract partial class WindowBase : IHostUiHandler, IDisposable
+ abstract partial class WindowBase : IHostUIHandler, IDisposable
{
protected const int DefaultWidth = 1280;
protected const int DefaultHeight = 720;
@@ -53,7 +53,7 @@ namespace Ryujinx.Headless.SDL2
protected IntPtr WindowHandle { get; set; }
- public IHostUiTheme HostUiTheme { get; }
+ public IHostUITheme HostUITheme { get; }
public int Width { get; private set; }
public int Height { get; private set; }
public int DisplayId { get; set; }
@@ -106,7 +106,7 @@ namespace Ryujinx.Headless.SDL2
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
- HostUiTheme = new HeadlessHostUiTheme();
+ HostUITheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize();
}
@@ -465,7 +465,7 @@ namespace Ryujinx.Headless.SDL2
Exit();
}
- public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
+ public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
{
// SDL2 doesn't support input dialogs
userText = "Ryujinx";
@@ -480,7 +480,7 @@ namespace Ryujinx.Headless.SDL2
return true;
}
- public bool DisplayMessageDialog(ControllerAppletUiArgs args)
+ public bool DisplayMessageDialog(ControllerAppletUIArgs args)
{
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";