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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs b/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs
index 8c3412ff..7b88e265 100644
--- a/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs
+++ b/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs
@@ -1,4 +1,5 @@
-using Ryujinx.Input;
+using Ryujinx.Common.Configuration;
+using Ryujinx.Input;
using System;
using System.Diagnostics;
using System.Drawing;
@@ -13,7 +14,7 @@ namespace Ryujinx.Headless.SDL2
private const int CursorHideIdleTime = 5; // seconds
private bool _isDisposed;
- private HideCursor _hideCursor;
+ private HideCursorMode _hideCursorMode;
private bool _isHidden;
private long _lastCursorMoveTime;
@@ -23,12 +24,12 @@ namespace Ryujinx.Headless.SDL2
public Vector2 Scroll { get; private set; }
public Size _clientSize;
- public SDL2MouseDriver(HideCursor hideCursor)
+ public SDL2MouseDriver(HideCursorMode hideCursorMode)
{
PressedButtons = new bool[(int)MouseButton.Count];
- _hideCursor = hideCursor;
+ _hideCursorMode = hideCursorMode;
- if (_hideCursor == HideCursor.Always)
+ if (_hideCursorMode == HideCursorMode.Always)
{
SDL_ShowCursor(SDL_DISABLE);
_isHidden = true;
@@ -59,7 +60,7 @@ namespace Ryujinx.Headless.SDL2
private void CheckIdle()
{
- if (_hideCursor != HideCursor.OnIdle)
+ if (_hideCursorMode != HideCursorMode.OnIdle)
{
return;
}