diff options
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs')
-rw-r--r-- | src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs b/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs index 8c3412ff..7b88e265 100644 --- a/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs +++ b/src/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs @@ -1,4 +1,5 @@ -using Ryujinx.Input; +using Ryujinx.Common.Configuration; +using Ryujinx.Input; using System; using System.Diagnostics; using System.Drawing; @@ -13,7 +14,7 @@ namespace Ryujinx.Headless.SDL2 private const int CursorHideIdleTime = 5; // seconds private bool _isDisposed; - private HideCursor _hideCursor; + private HideCursorMode _hideCursorMode; private bool _isHidden; private long _lastCursorMoveTime; @@ -23,12 +24,12 @@ namespace Ryujinx.Headless.SDL2 public Vector2 Scroll { get; private set; } public Size _clientSize; - public SDL2MouseDriver(HideCursor hideCursor) + public SDL2MouseDriver(HideCursorMode hideCursorMode) { PressedButtons = new bool[(int)MouseButton.Count]; - _hideCursor = hideCursor; + _hideCursorMode = hideCursorMode; - if (_hideCursor == HideCursor.Always) + if (_hideCursorMode == HideCursorMode.Always) { SDL_ShowCursor(SDL_DISABLE); _isHidden = true; @@ -59,7 +60,7 @@ namespace Ryujinx.Headless.SDL2 private void CheckIdle() { - if (_hideCursor != HideCursor.OnIdle) + if (_hideCursorMode != HideCursorMode.OnIdle) { return; } |