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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/Program.cs')
-rw-r--r-- | src/Ryujinx.Headless.SDL2/Program.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs index ffcac9ed..98cc5abf 100644 --- a/src/Ryujinx.Headless.SDL2/Program.cs +++ b/src/Ryujinx.Headless.SDL2/Program.cs @@ -195,6 +195,8 @@ namespace Ryujinx.Headless.SDL2 } else { + bool isNintendoStyle = gamepadName.Contains("Nintendo"); + config = new StandardControllerInputConfig { Version = InputConfig.CurrentVersion, @@ -230,10 +232,10 @@ namespace Ryujinx.Headless.SDL2 RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId> { - ButtonA = ConfigGamepadInputId.B, - ButtonB = ConfigGamepadInputId.A, - ButtonX = ConfigGamepadInputId.Y, - ButtonY = ConfigGamepadInputId.X, + ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B, + ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A, + ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y, + ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X, ButtonPlus = ConfigGamepadInputId.Plus, ButtonR = ConfigGamepadInputId.RightShoulder, ButtonZr = ConfigGamepadInputId.RightTrigger, |