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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/Program.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/Program.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/Ryujinx.Headless.SDL2/Program.cs b/src/Ryujinx.Headless.SDL2/Program.cs
index 98cc5abf..ffcac9ed 100644
--- a/src/Ryujinx.Headless.SDL2/Program.cs
+++ b/src/Ryujinx.Headless.SDL2/Program.cs
@@ -195,8 +195,6 @@ namespace Ryujinx.Headless.SDL2
}
else
{
- bool isNintendoStyle = gamepadName.Contains("Nintendo");
-
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
@@ -232,10 +230,10 @@ namespace Ryujinx.Headless.SDL2
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
- ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
- ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
- ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
- ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
+ ButtonA = ConfigGamepadInputId.B,
+ ButtonB = ConfigGamepadInputId.A,
+ ButtonX = ConfigGamepadInputId.Y,
+ ButtonY = ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,