diff options
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r-- | src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs | 18 |
1 files changed, 16 insertions, 2 deletions
diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs index 199f723e..355dcf6c 100644 --- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs +++ b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs @@ -151,8 +151,22 @@ namespace Ryujinx.Headless.SDL2.OpenGL GL.Clear(ClearBufferMask.ColorBufferBit); SwapBuffers(); - Renderer?.Window.SetSize(DefaultWidth, DefaultHeight); - MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); + if (IsFullscreen) + { + // NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow. + // we might have to amend this if people run this on a non-primary display set to a different resolution. + SDL_Rect displayBounds; + SDL_GetDisplayBounds(0, out displayBounds); + + Renderer?.Window.SetSize(displayBounds.w, displayBounds.h); + MouseDriver.SetClientSize(displayBounds.w, displayBounds.h); + } + + else + { + Renderer?.Window.SetSize(DefaultWidth, DefaultHeight); + MouseDriver.SetClientSize(DefaultWidth, DefaultHeight); + } } protected override void InitializeRenderer() { } |