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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
index a2b26bbc..245aba77 100644
--- a/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
+++ b/src/Ryujinx.Headless.SDL2/OpenGL/OpenGLWindow.cs
@@ -151,11 +151,15 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
- if (IsFullscreen)
+ if (IsExclusiveFullscreen)
+ {
+ Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
+ }
+ else if (IsFullscreen)
{
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
- // we might have to amend this if people run this on a non-primary display set to a different resolution.
- if (SDL_GetDisplayBounds(0, out SDL_Rect displayBounds) < 0)
+ if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
{
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");