diff options
Diffstat (limited to 'src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs')
-rw-r--r-- | src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs new file mode 100644 index 00000000..7e624152 --- /dev/null +++ b/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs @@ -0,0 +1,51 @@ +using Ryujinx.HLE.Ui; +using System.Threading; +using System.Threading.Tasks; + +namespace Ryujinx.Headless.SDL2 +{ + /// <summary> + /// Headless text processing class, right now there is no way to forward the input to it. + /// </summary> + internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler + { + private bool _canProcessInput; + + public event DynamicTextChangedHandler TextChangedEvent; + public event KeyPressedHandler KeyPressedEvent { add { } remove { } } + public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } } + + public bool TextProcessingEnabled + { + get + { + return Volatile.Read(ref _canProcessInput); + } + + set + { + Volatile.Write(ref _canProcessInput, value); + + // Launch a task to update the text. + Task.Run(() => + { + Thread.Sleep(100); + TextChangedEvent?.Invoke("Ryujinx", 7, 7, false); + }); + } + } + + public HeadlessDynamicTextInputHandler() + { + // Start with input processing turned off so the text box won't accumulate text + // if the user is playing on the keyboard. + _canProcessInput = false; + } + + public void SetText(string text, int cursorBegin) { } + + public void SetText(string text, int cursorBegin, int cursorEnd) { } + + public void Dispose() { } + } +}
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