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Diffstat (limited to 'src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs')
-rw-r--r--src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs b/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
new file mode 100644
index 00000000..7e624152
--- /dev/null
+++ b/src/Ryujinx.Headless.SDL2/HeadlessDynamicTextInputHandler.cs
@@ -0,0 +1,51 @@
+using Ryujinx.HLE.Ui;
+using System.Threading;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Headless.SDL2
+{
+ /// <summary>
+ /// Headless text processing class, right now there is no way to forward the input to it.
+ /// </summary>
+ internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler
+ {
+ private bool _canProcessInput;
+
+ public event DynamicTextChangedHandler TextChangedEvent;
+ public event KeyPressedHandler KeyPressedEvent { add { } remove { } }
+ public event KeyReleasedHandler KeyReleasedEvent { add { } remove { } }
+
+ public bool TextProcessingEnabled
+ {
+ get
+ {
+ return Volatile.Read(ref _canProcessInput);
+ }
+
+ set
+ {
+ Volatile.Write(ref _canProcessInput, value);
+
+ // Launch a task to update the text.
+ Task.Run(() =>
+ {
+ Thread.Sleep(100);
+ TextChangedEvent?.Invoke("Ryujinx", 7, 7, false);
+ });
+ }
+ }
+
+ public HeadlessDynamicTextInputHandler()
+ {
+ // Start with input processing turned off so the text box won't accumulate text
+ // if the user is playing on the keyboard.
+ _canProcessInput = false;
+ }
+
+ public void SetText(string text, int cursorBegin) { }
+
+ public void SetText(string text, int cursorBegin, int cursorEnd) { }
+
+ public void Dispose() { }
+ }
+} \ No newline at end of file