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Diffstat (limited to 'src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs871
1 files changed, 871 insertions, 0 deletions
diff --git a/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
new file mode 100644
index 00000000..833bc26e
--- /dev/null
+++ b/src/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferQueueProducer.cs
@@ -0,0 +1,871 @@
+using Ryujinx.Common.Logging;
+using Ryujinx.Cpu;
+using Ryujinx.HLE.HOS.Kernel.Threading;
+using Ryujinx.HLE.HOS.Services.Settings;
+using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
+using Ryujinx.HLE.HOS.Services.Time.Clock;
+using System;
+using System.Threading;
+
+namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
+{
+ class BufferQueueProducer : IGraphicBufferProducer
+ {
+ public BufferQueueCore Core { get; }
+
+ private readonly ITickSource _tickSource;
+
+ private uint _stickyTransform;
+
+ private uint _nextCallbackTicket;
+ private uint _currentCallbackTicket;
+ private uint _callbackTicket;
+
+ private readonly object _callbackLock = new object();
+
+ public BufferQueueProducer(BufferQueueCore core, ITickSource tickSource)
+ {
+ Core = core;
+ _tickSource = tickSource;
+
+ _stickyTransform = 0;
+ _callbackTicket = 0;
+ _nextCallbackTicket = 0;
+ _currentCallbackTicket = 0;
+ }
+
+ public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
+ {
+ graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
+
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned)
+ {
+ return Status.NoInit;
+ }
+
+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
+ {
+ return Status.BadValue;
+ }
+
+ graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
+
+ Core.Slots[slot].RequestBufferCalled = true;
+
+ return Status.Success;
+ }
+ }
+
+ public override Status SetBufferCount(int bufferCount)
+ {
+ IConsumerListener listener = null;
+
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned)
+ {
+ return Status.NoInit;
+ }
+
+ if (bufferCount > BufferSlotArray.NumBufferSlots)
+ {
+ return Status.BadValue;
+ }
+
+ for (int slot = 0; slot < Core.Slots.Length; slot++)
+ {
+ if (Core.Slots[slot].BufferState == BufferState.Dequeued)
+ {
+ return Status.BadValue;
+ }
+ }
+
+ if (bufferCount == 0)
+ {
+ Core.OverrideMaxBufferCount = 0;
+ Core.SignalDequeueEvent();
+
+ return Status.Success;
+ }
+
+ int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
+
+ if (bufferCount < minBufferSlots)
+ {
+ return Status.BadValue;
+ }
+
+ int preallocatedBufferCount = GetPreallocatedBufferCountLocked();
+
+ if (preallocatedBufferCount <= 0)
+ {
+ Core.Queue.Clear();
+ Core.FreeAllBuffersLocked();
+ }
+ else if (preallocatedBufferCount < bufferCount)
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger, "Not enough buffers. Try with more pre-allocated buffers");
+
+ return Status.Success;
+ }
+
+ Core.OverrideMaxBufferCount = bufferCount;
+
+ Core.SignalDequeueEvent();
+ Core.SignalWaitBufferFreeEvent();
+
+ listener = Core.ConsumerListener;
+ }
+
+ listener?.OnBuffersReleased();
+
+ return Status.Success;
+ }
+
+ public override Status DequeueBuffer(out int slot,
+ out AndroidFence fence,
+ bool async,
+ uint width,
+ uint height,
+ PixelFormat format,
+ uint usage)
+ {
+ if ((width == 0 && height != 0) || (height == 0 && width != 0))
+ {
+ slot = BufferSlotArray.InvalidBufferSlot;
+ fence = AndroidFence.NoFence;
+
+ return Status.BadValue;
+ }
+
+ Status returnFlags = Status.Success;
+
+ bool attachedByConsumer = false;
+
+ lock (Core.Lock)
+ {
+ if (format == PixelFormat.Unknown)
+ {
+ format = Core.DefaultBufferFormat;
+ }
+
+ usage |= Core.ConsumerUsageBits;
+
+ Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
+
+ if (status != Status.Success)
+ {
+ slot = BufferSlotArray.InvalidBufferSlot;
+ fence = AndroidFence.NoFence;
+
+ return status;
+ }
+
+ if (slot == BufferSlotArray.InvalidBufferSlot)
+ {
+ fence = AndroidFence.NoFence;
+
+ Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
+
+ return Status.Busy;
+ }
+
+ attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
+
+ if (width == 0 || height == 0)
+ {
+ width = (uint)Core.DefaultWidth;
+ height = (uint)Core.DefaultHeight;
+ }
+
+ GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
+
+ if (Core.Slots[slot].GraphicBuffer.IsNull
+ || graphicBuffer.Width != width
+ || graphicBuffer.Height != height
+ || graphicBuffer.Format != format
+ || (graphicBuffer.Usage & usage) != usage)
+ {
+ if (!Core.Slots[slot].IsPreallocated)
+ {
+ slot = BufferSlotArray.InvalidBufferSlot;
+ fence = AndroidFence.NoFence;
+
+ return Status.NoMemory;
+ }
+ else
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger,
+ $"Preallocated buffer mismatch - slot {slot}\n" +
+ $"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
+ $"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}");
+
+ slot = BufferSlotArray.InvalidBufferSlot;
+ fence = AndroidFence.NoFence;
+
+ return Status.NoInit;
+ }
+ }
+
+ Core.Slots[slot].BufferState = BufferState.Dequeued;
+
+ Core.UpdateMaxBufferCountCachedLocked(slot);
+
+ fence = Core.Slots[slot].Fence;
+
+ Core.Slots[slot].Fence = AndroidFence.NoFence;
+ Core.Slots[slot].QueueTime = TimeSpanType.Zero;
+ Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
+
+ Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
+ }
+
+ if (attachedByConsumer)
+ {
+ returnFlags |= Status.BufferNeedsReallocation;
+ }
+
+ return returnFlags;
+ }
+
+ public override Status DetachBuffer(int slot)
+ {
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned)
+ {
+ return Status.NoInit;
+ }
+
+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
+ {
+ return Status.BadValue;
+ }
+
+ if (!Core.Slots[slot].RequestBufferCalled)
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
+
+ return Status.BadValue;
+ }
+
+ Core.FreeBufferLocked(slot);
+ Core.SignalDequeueEvent();
+
+ return Status.Success;
+ }
+ }
+
+ public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
+ {
+ lock (Core.Lock)
+ {
+ Core.WaitWhileAllocatingLocked();
+
+ if (Core.IsAbandoned)
+ {
+ graphicBuffer = default;
+ fence = AndroidFence.NoFence;
+
+ return Status.NoInit;
+ }
+
+ int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
+
+ for (int slot = 0; slot < Core.Slots.Length; slot++)
+ {
+ if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
+ {
+ if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
+ {
+ nextBufferSlot = slot;
+ }
+ }
+ }
+
+ if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
+ {
+ graphicBuffer = default;
+ fence = AndroidFence.NoFence;
+
+ return Status.NoMemory;
+ }
+
+ graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
+ fence = Core.Slots[nextBufferSlot].Fence;
+
+ Core.FreeBufferLocked(nextBufferSlot);
+
+ return Status.Success;
+ }
+ }
+
+ public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
+ {
+ lock (Core.Lock)
+ {
+ Core.WaitWhileAllocatingLocked();
+
+ Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
+
+ if (status != Status.Success)
+ {
+ return status;
+ }
+
+ if (slot == BufferSlotArray.InvalidBufferSlot)
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
+
+ return Status.Busy;
+ }
+
+ Core.UpdateMaxBufferCountCachedLocked(slot);
+
+ Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
+
+ Core.Slots[slot].BufferState = BufferState.Dequeued;
+ Core.Slots[slot].Fence = AndroidFence.NoFence;
+ Core.Slots[slot].RequestBufferCalled = true;
+
+ return returnFlags;
+ }
+ }
+
+ public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
+ {
+ output = default;
+
+ switch (input.ScalingMode)
+ {
+ case NativeWindowScalingMode.Freeze:
+ case NativeWindowScalingMode.ScaleToWindow:
+ case NativeWindowScalingMode.ScaleCrop:
+ case NativeWindowScalingMode.Unknown:
+ case NativeWindowScalingMode.NoScaleCrop:
+ break;
+ default:
+ return Status.BadValue;
+ }
+
+ BufferItem item = new BufferItem();
+
+ IConsumerListener frameAvailableListener = null;
+ IConsumerListener frameReplaceListener = null;
+
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned)
+ {
+ return Status.NoInit;
+ }
+
+ int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
+
+ if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
+ {
+ return Status.BadValue;
+ }
+
+ if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
+ {
+ return Status.BadValue;
+ }
+
+ if (!Core.Slots[slot].RequestBufferCalled)
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
+
+ return Status.BadValue;
+ }
+
+ input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
+
+ if (croppedRect != input.Crop)
+ {
+ return Status.BadValue;
+ }
+
+ Core.Slots[slot].Fence = input.Fence;
+ Core.Slots[slot].BufferState = BufferState.Queued;
+ Core.FrameCounter++;
+ Core.Slots[slot].FrameNumber = Core.FrameCounter;
+ Core.Slots[slot].QueueTime = TimeSpanType.FromTimeSpan(_tickSource.ElapsedTime);
+ Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
+
+ item.AcquireCalled = Core.Slots[slot].AcquireCalled;
+ item.Crop = input.Crop;
+ item.Transform = input.Transform;
+ item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
+ item.ScalingMode = input.ScalingMode;
+ item.Timestamp = input.Timestamp;
+ item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
+ item.SwapInterval = input.SwapInterval;
+ item.FrameNumber = Core.FrameCounter;
+ item.Slot = slot;
+ item.Fence = input.Fence;
+ item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
+
+ item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
+ item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
+
+ Core.BufferHistoryPosition = (Core.BufferHistoryPosition + 1) % BufferQueueCore.BufferHistoryArraySize;
+
+ Core.BufferHistory[Core.BufferHistoryPosition] = new BufferInfo
+ {
+ FrameNumber = Core.FrameCounter,
+ QueueTime = Core.Slots[slot].QueueTime,
+ State = BufferState.Queued
+ };
+
+ _stickyTransform = input.StickyTransform;
+
+ if (Core.Queue.Count == 0)
+ {
+ Core.Queue.Add(item);
+
+ frameAvailableListener = Core.ConsumerListener;
+ }
+ else
+ {
+ BufferItem frontItem = Core.Queue[0];
+
+ if (frontItem.IsDroppable)
+ {
+ if (Core.StillTracking(ref frontItem))
+ {
+ Core.Slots[slot].BufferState = BufferState.Free;
+ Core.Slots[slot].FrameNumber = 0;
+ }
+
+ Core.Queue.RemoveAt(0);
+ Core.Queue.Insert(0, item);
+
+ frameReplaceListener = Core.ConsumerListener;
+ }
+ else
+ {
+ Core.Queue.Add(item);
+
+ frameAvailableListener = Core.ConsumerListener;
+ }
+ }
+
+ Core.BufferHasBeenQueued = true;
+ Core.SignalDequeueEvent();
+
+ Core.CheckSystemEventsLocked(maxBufferCount);
+
+ output = new QueueBufferOutput
+ {
+ Width = (uint)Core.DefaultWidth,
+ Height = (uint)Core.DefaultHeight,
+ TransformHint = Core.TransformHint,
+ NumPendingBuffers = (uint)Core.Queue.Count
+ };
+
+ if ((input.StickyTransform & 8) != 0)
+ {
+ output.TransformHint |= NativeWindowTransform.ReturnFrameNumber;
+ output.FrameNumber = Core.Slots[slot].FrameNumber;
+ }
+
+ _callbackTicket = _nextCallbackTicket++;
+ }
+
+ lock (_callbackLock)
+ {
+ while (_callbackTicket != _currentCallbackTicket)
+ {
+ Monitor.Wait(_callbackLock);
+ }
+
+ frameAvailableListener?.OnFrameAvailable(ref item);
+ frameReplaceListener?.OnFrameReplaced(ref item);
+
+ _currentCallbackTicket++;
+
+ Monitor.PulseAll(_callbackLock);
+ }
+
+ Core.SignalQueueEvent();
+
+ return Status.Success;
+ }
+
+ public override void CancelBuffer(int slot, ref AndroidFence fence)
+ {
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
+ {
+ return;
+ }
+
+ Core.Slots[slot].BufferState = BufferState.Free;
+ Core.Slots[slot].FrameNumber = 0;
+ Core.Slots[slot].Fence = fence;
+ Core.SignalDequeueEvent();
+ Core.SignalWaitBufferFreeEvent();
+ }
+ }
+
+ public override Status Query(NativeWindowAttribute what, out int outValue)
+ {
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned)
+ {
+ outValue = 0;
+ return Status.NoInit;
+ }
+
+ switch (what)
+ {
+ case NativeWindowAttribute.Width:
+ outValue = Core.DefaultWidth;
+ return Status.Success;
+ case NativeWindowAttribute.Height:
+ outValue = Core.DefaultHeight;
+ return Status.Success;
+ case NativeWindowAttribute.Format:
+ outValue = (int)Core.DefaultBufferFormat;
+ return Status.Success;
+ case NativeWindowAttribute.MinUnqueuedBuffers:
+ outValue = Core.GetMinUndequeuedBufferCountLocked(false);
+ return Status.Success;
+ case NativeWindowAttribute.ConsumerRunningBehind:
+ outValue = Core.Queue.Count > 1 ? 1 : 0;
+ return Status.Success;
+ case NativeWindowAttribute.ConsumerUsageBits:
+ outValue = (int)Core.ConsumerUsageBits;
+ return Status.Success;
+ case NativeWindowAttribute.MaxBufferCountAsync:
+ outValue = Core.GetMaxBufferCountLocked(true);
+ return Status.Success;
+ default:
+ outValue = 0;
+ return Status.BadValue;
+ }
+ }
+ }
+
+ public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
+ {
+ output = new QueueBufferOutput();
+
+ lock (Core.Lock)
+ {
+ if (Core.IsAbandoned || Core.ConsumerListener == null)
+ {
+ return Status.NoInit;
+ }
+
+ if (Core.ConnectedApi != NativeWindowApi.NoApi)
+ {
+ return Status.BadValue;
+ }
+
+ Core.BufferHasBeenQueued = false;
+ Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
+
+ switch (api)
+ {
+ case NativeWindowApi.NVN:
+ case NativeWindowApi.CPU:
+ case NativeWindowApi.Media:
+ case NativeWindowApi.Camera:
+ Core.ProducerListener = listener;
+ Core.ConnectedApi = api;
+
+ output.Width = (uint)Core.DefaultWidth;
+ output.Height = (uint)Core.DefaultHeight;
+ output.TransformHint = Core.TransformHint;
+ output.NumPendingBuffers = (uint)Core.Queue.Count;
+
+ if (NxSettings.Settings.TryGetValue("nv!nvn_no_vsync_capability", out object noVSyncCapability) && (bool)noVSyncCapability)
+ {
+ output.TransformHint |= NativeWindowTransform.NoVSyncCapability;
+ }
+
+ return Status.Success;
+ default:
+ return Status.BadValue;
+ }
+ }
+ }
+
+ public override Status Disconnect(NativeWindowApi api)
+ {
+ IProducerListener producerListener = null;
+
+ Status status = Status.BadValue;
+
+ lock (Core.Lock)
+ {
+ Core.WaitWhileAllocatingLocked();
+
+ if (Core.IsAbandoned)
+ {
+ return Status.Success;
+ }
+
+ switch (api)
+ {
+ case NativeWindowApi.NVN:
+ case NativeWindowApi.CPU:
+ case NativeWindowApi.Media:
+ case NativeWindowApi.Camera:
+ if (Core.ConnectedApi == api)
+ {
+ Core.Queue.Clear();
+ Core.FreeAllBuffersLocked();
+ Core.SignalDequeueEvent();
+
+ producerListener = Core.ProducerListener;
+
+ Core.ProducerListener = null;
+ Core.ConnectedApi = NativeWindowApi.NoApi;
+
+ Core.SignalWaitBufferFreeEvent();
+ Core.SignalFrameAvailableEvent();
+
+ status = Status.Success;
+ }
+ break;
+ }
+ }
+
+ producerListener?.OnBufferReleased();
+
+ return status;
+ }
+
+ private int GetPreallocatedBufferCountLocked()
+ {
+ int bufferCount = 0;
+
+ for (int i = 0; i < Core.Slots.Length; i++)
+ {
+ if (Core.Slots[i].IsPreallocated)
+ {
+ bufferCount++;
+ }
+ }
+
+ return bufferCount;
+ }
+
+ public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
+ {
+ if (slot < 0 || slot >= Core.Slots.Length)
+ {
+ return Status.BadValue;
+ }
+
+ lock (Core.Lock)
+ {
+ Core.Slots[slot].BufferState = BufferState.Free;
+ Core.Slots[slot].Fence = AndroidFence.NoFence;
+ Core.Slots[slot].RequestBufferCalled = false;
+ Core.Slots[slot].AcquireCalled = false;
+ Core.Slots[slot].NeedsCleanupOnRelease = false;
+ Core.Slots[slot].IsPreallocated = !graphicBuffer.IsNull;
+ Core.Slots[slot].FrameNumber = 0;
+
+ Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
+
+ if (!Core.Slots[slot].GraphicBuffer.IsNull)
+ {
+ Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
+ }
+
+ Core.OverrideMaxBufferCount = GetPreallocatedBufferCountLocked();
+ Core.UseAsyncBuffer = false;
+
+ if (!graphicBuffer.IsNull)
+ {
+ // NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
+ // This is entirely wrong and should only be controlled by the consumer...
+ Core.DefaultWidth = graphicBuffer.Object.Width;
+ Core.DefaultHeight = graphicBuffer.Object.Height;
+ Core.DefaultBufferFormat = graphicBuffer.Object.Format;
+ }
+ else
+ {
+ bool allBufferFreed = true;
+
+ for (int i = 0; i < Core.Slots.Length; i++)
+ {
+ if (!Core.Slots[i].GraphicBuffer.IsNull)
+ {
+ allBufferFreed = false;
+ break;
+ }
+ }
+
+ if (allBufferFreed)
+ {
+ Core.Queue.Clear();
+ Core.FreeAllBuffersLocked();
+ Core.SignalDequeueEvent();
+ Core.SignalWaitBufferFreeEvent();
+ Core.SignalFrameAvailableEvent();
+
+ return Status.Success;
+ }
+ }
+
+ Core.SignalDequeueEvent();
+ Core.SignalWaitBufferFreeEvent();
+
+ return Status.Success;
+ }
+ }
+
+ private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
+ {
+ bool tryAgain = true;
+
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
+ returnStatus = Status.Success;
+
+ while (tryAgain)
+ {
+ if (Core.IsAbandoned)
+ {
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
+
+ return Status.NoInit;
+ }
+
+ int maxBufferCount = Core.GetMaxBufferCountLocked(async);
+
+ if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
+ {
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
+
+ return Status.BadValue;
+ }
+
+
+ if (maxBufferCount < Core.MaxBufferCountCached)
+ {
+ for (int slot = maxBufferCount; slot < Core.MaxBufferCountCached; slot++)
+ {
+ if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull && !Core.Slots[slot].IsPreallocated)
+ {
+ Core.FreeBufferLocked(slot);
+ returnStatus |= Status.ReleaseAllBuffers;
+ }
+ }
+ }
+
+ freeSlot = BufferSlotArray.InvalidBufferSlot;
+
+ int dequeuedCount = 0;
+ int acquiredCount = 0;
+
+ for (int slot = 0; slot < maxBufferCount; slot++)
+ {
+ switch (Core.Slots[slot].BufferState)
+ {
+ case BufferState.Acquired:
+ acquiredCount++;
+ break;
+ case BufferState.Dequeued:
+ dequeuedCount++;
+ break;
+ case BufferState.Free:
+ if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
+ {
+ freeSlot = slot;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ // The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
+ if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
+ {
+ return Status.InvalidOperation;
+ }
+
+ if (Core.BufferHasBeenQueued)
+ {
+ int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
+ int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
+
+ if (newUndequeuedCount < minUndequeuedCount)
+ {
+ Logger.Error?.Print(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
+
+ return Status.InvalidOperation;
+ }
+ }
+
+ bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
+
+ tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
+
+ if (tryAgain)
+ {
+ if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
+ {
+ Core.CheckSystemEventsLocked(maxBufferCount);
+
+ return Status.WouldBlock;
+ }
+
+ Core.WaitDequeueEvent();
+
+ if (!Core.Active)
+ {
+ break;
+ }
+ }
+ }
+
+ return Status.Success;
+ }
+
+ protected override KReadableEvent GetWaitBufferFreeEvent()
+ {
+ return Core.GetWaitBufferFreeEvent();
+ }
+
+ public override Status GetBufferHistory(int bufferHistoryCount, out Span<BufferInfo> bufferInfos)
+ {
+ if (bufferHistoryCount <= 0)
+ {
+ bufferInfos = Span<BufferInfo>.Empty;
+
+ return Status.BadValue;
+ }
+
+ lock (Core.Lock)
+ {
+ bufferHistoryCount = Math.Min(bufferHistoryCount, Core.BufferHistory.Length);
+
+ BufferInfo[] result = new BufferInfo[bufferHistoryCount];
+
+ uint position = Core.BufferHistoryPosition;
+
+ for (uint i = 0; i < bufferHistoryCount; i++)
+ {
+ result[i] = Core.BufferHistory[(position - i) % Core.BufferHistory.Length];
+
+ position--;
+ }
+
+ bufferInfos = result;
+
+ return Status.Success;
+ }
+ }
+ }
+}