diff options
Diffstat (limited to 'src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs')
-rw-r--r-- | src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs index f76cce29..3f7516e6 100644 --- a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs +++ b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardRenderer.cs @@ -1,4 +1,4 @@ -using Ryujinx.HLE.Ui; +using Ryujinx.HLE.UI; using Ryujinx.Memory; using System; using System.Threading; @@ -15,13 +15,13 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard private readonly object _stateLock = new(); - private readonly SoftwareKeyboardUiState _state = new(); + private readonly SoftwareKeyboardUIState _state = new(); private readonly SoftwareKeyboardRendererBase _renderer; private readonly TimedAction _textBoxBlinkTimedAction = new(); private readonly TimedAction _renderAction = new(); - public SoftwareKeyboardRenderer(IHostUiTheme uiTheme) + public SoftwareKeyboardRenderer(IHostUITheme uiTheme) { _renderer = new SoftwareKeyboardRendererBase(uiTheme); @@ -29,7 +29,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard StartRenderer(_renderAction, _renderer, _state, _stateLock); } - private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUiState state, object stateLock) + private static void StartTextBoxBlinker(TimedAction timedAction, SoftwareKeyboardUIState state, object stateLock) { timedAction.Reset(() => { @@ -45,9 +45,9 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard }, TextBoxBlinkSleepMilliseconds); } - private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock) + private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUIState state, object stateLock) { - SoftwareKeyboardUiState internalState = new(); + SoftwareKeyboardUIState internalState = new(); bool canCreateSurface = false; bool needsUpdate = true; |