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path: root/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
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Diffstat (limited to 'src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs')
-rw-r--r--src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
index 432bf6a8..0462a5b0 100644
--- a/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
+++ b/src/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
@@ -4,8 +4,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
-using Ryujinx.HLE.Ui;
-using Ryujinx.HLE.Ui.Input;
+using Ryujinx.HLE.UI;
+using Ryujinx.HLE.UI.Input;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
@@ -92,14 +92,14 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardBackgroundInitialize = MemoryMarshal.Read<SoftwareKeyboardInitialize>(keyboardConfig);
_backgroundState = InlineKeyboardState.Uninitialized;
- if (_device.UiHandler == null)
+ if (_device.UIHandler == null)
{
Logger.Error?.Print(LogClass.ServiceAm, "GUI Handler is not set, software keyboard applet will not work properly");
}
else
{
// Create a text handler that converts keyboard strokes to strings.
- _dynamicTextInputHandler = _device.UiHandler.CreateDynamicTextInputHandler();
+ _dynamicTextInputHandler = _device.UIHandler.CreateDynamicTextInputHandler();
_dynamicTextInputHandler.TextChangedEvent += HandleTextChangedEvent;
_dynamicTextInputHandler.KeyPressedEvent += HandleKeyPressedEvent;
@@ -107,7 +107,7 @@ namespace Ryujinx.HLE.HOS.Applets
_npads.NpadButtonDownEvent += HandleNpadButtonDownEvent;
_npads.NpadButtonUpEvent += HandleNpadButtonUpEvent;
- _keyboardRenderer = new SoftwareKeyboardRenderer(_device.UiHandler.HostUiTheme);
+ _keyboardRenderer = new SoftwareKeyboardRenderer(_device.UIHandler.HostUITheme);
}
return ResultCode.Success;
@@ -199,7 +199,7 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardForegroundConfig.StringLengthMax = 100;
}
- if (_device.UiHandler == null)
+ if (_device.UIHandler == null)
{
Logger.Warning?.Print(LogClass.Application, "GUI Handler is not set. Falling back to default");
@@ -209,7 +209,7 @@ namespace Ryujinx.HLE.HOS.Applets
else
{
// Call the configured GUI handler to get user's input.
- var args = new SoftwareKeyboardUiArgs
+ var args = new SoftwareKeyboardUIArgs
{
KeyboardMode = _keyboardForegroundConfig.Mode,
HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
@@ -222,7 +222,7 @@ namespace Ryujinx.HLE.HOS.Applets
InitialText = initialText,
};
- _lastResult = _device.UiHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
+ _lastResult = _device.UIHandler.DisplayInputDialog(args, out _textValue) ? KeyboardResult.Accept : KeyboardResult.Cancel;
_textValue ??= initialText ?? DefaultInputText;
}