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Diffstat (limited to 'src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs')
-rw-r--r--src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs94
1 files changed, 94 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
new file mode 100644
index 00000000..e502254b
--- /dev/null
+++ b/src/Ryujinx.Gtk3/Input/GTK3/GTK3KeyboardDriver.cs
@@ -0,0 +1,94 @@
+using Gdk;
+using Gtk;
+using System;
+using System.Collections.Generic;
+using GtkKey = Gdk.Key;
+
+namespace Ryujinx.Input.GTK3
+{
+ public class GTK3KeyboardDriver : IGamepadDriver
+ {
+ private readonly Widget _widget;
+ private readonly HashSet<GtkKey> _pressedKeys;
+
+ public GTK3KeyboardDriver(Widget widget)
+ {
+ _widget = widget;
+ _pressedKeys = new HashSet<GtkKey>();
+
+ _widget.KeyPressEvent += OnKeyPress;
+ _widget.KeyReleaseEvent += OnKeyRelease;
+ }
+
+ public string DriverName => "GTK3";
+
+ private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
+
+ public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
+
+ public event Action<string> OnGamepadConnected
+ {
+ add { }
+ remove { }
+ }
+
+ public event Action<string> OnGamepadDisconnected
+ {
+ add { }
+ remove { }
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ _widget.KeyPressEvent -= OnKeyPress;
+ _widget.KeyReleaseEvent -= OnKeyRelease;
+ }
+ }
+
+ public void Dispose()
+ {
+ GC.SuppressFinalize(this);
+ Dispose(true);
+ }
+
+ [GLib.ConnectBefore]
+ protected void OnKeyPress(object sender, KeyPressEventArgs args)
+ {
+ GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
+
+ _pressedKeys.Add(key);
+ }
+
+ [GLib.ConnectBefore]
+ protected void OnKeyRelease(object sender, KeyReleaseEventArgs args)
+ {
+ GtkKey key = (GtkKey)Keyval.ToLower((uint)args.Event.Key);
+
+ _pressedKeys.Remove(key);
+ }
+
+ internal bool IsPressed(Key key)
+ {
+ if (key == Key.Unbound || key == Key.Unknown)
+ {
+ return false;
+ }
+
+ GtkKey nativeKey = GTK3MappingHelper.ToGtkKey(key);
+
+ return _pressedKeys.Contains(nativeKey);
+ }
+
+ public IGamepad GetGamepad(string id)
+ {
+ if (!_keyboardIdentifers[0].Equals(id))
+ {
+ return null;
+ }
+
+ return new GTK3Keyboard(this, _keyboardIdentifers[0], "All keyboards");
+ }
+ }
+}