diff options
Diffstat (limited to 'src/Ryujinx.Gtk3/Input/GTK3/GTK3Keyboard.cs')
-rw-r--r-- | src/Ryujinx.Gtk3/Input/GTK3/GTK3Keyboard.cs | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/Ryujinx.Gtk3/Input/GTK3/GTK3Keyboard.cs b/src/Ryujinx.Gtk3/Input/GTK3/GTK3Keyboard.cs new file mode 100644 index 00000000..ff7a2c3b --- /dev/null +++ b/src/Ryujinx.Gtk3/Input/GTK3/GTK3Keyboard.cs @@ -0,0 +1,205 @@ +using Ryujinx.Common.Configuration.Hid; +using Ryujinx.Common.Configuration.Hid.Keyboard; +using System; +using System.Collections.Generic; +using System.Numerics; +using ConfigKey = Ryujinx.Common.Configuration.Hid.Key; + +namespace Ryujinx.Input.GTK3 +{ + public class GTK3Keyboard : IKeyboard + { + private class ButtonMappingEntry + { + public readonly GamepadButtonInputId To; + public readonly Key From; + + public ButtonMappingEntry(GamepadButtonInputId to, Key from) + { + To = to; + From = from; + } + } + + private readonly object _userMappingLock = new(); + + private readonly GTK3KeyboardDriver _driver; + private StandardKeyboardInputConfig _configuration; + private readonly List<ButtonMappingEntry> _buttonsUserMapping; + + public GTK3Keyboard(GTK3KeyboardDriver driver, string id, string name) + { + _driver = driver; + Id = id; + Name = name; + _buttonsUserMapping = new List<ButtonMappingEntry>(); + } + + private bool HasConfiguration => _configuration != null; + + public string Id { get; } + + public string Name { get; } + + public bool IsConnected => true; + + public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None; + + public void Dispose() + { + // No operations + GC.SuppressFinalize(this); + } + + public KeyboardStateSnapshot GetKeyboardStateSnapshot() + { + return IKeyboard.GetStateSnapshot(this); + } + + private static float ConvertRawStickValue(short value) + { + const float ConvertRate = 1.0f / (short.MaxValue + 0.5f); + + return value * ConvertRate; + } + + private static (short, short) GetStickValues(ref KeyboardStateSnapshot snapshot, JoyconConfigKeyboardStick<ConfigKey> stickConfig) + { + short stickX = 0; + short stickY = 0; + + if (snapshot.IsPressed((Key)stickConfig.StickUp)) + { + stickY += 1; + } + + if (snapshot.IsPressed((Key)stickConfig.StickDown)) + { + stickY -= 1; + } + + if (snapshot.IsPressed((Key)stickConfig.StickRight)) + { + stickX += 1; + } + + if (snapshot.IsPressed((Key)stickConfig.StickLeft)) + { + stickX -= 1; + } + + OpenTK.Mathematics.Vector2 stick = new(stickX, stickY); + + stick.NormalizeFast(); + + return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue)); + } + + public GamepadStateSnapshot GetMappedStateSnapshot() + { + KeyboardStateSnapshot rawState = GetKeyboardStateSnapshot(); + GamepadStateSnapshot result = default; + + lock (_userMappingLock) + { + if (!HasConfiguration) + { + return result; + } + + foreach (ButtonMappingEntry entry in _buttonsUserMapping) + { + if (entry.From == Key.Unknown || entry.From == Key.Unbound || entry.To == GamepadButtonInputId.Unbound) + { + continue; + } + + // Do not touch state of button already pressed + if (!result.IsPressed(entry.To)) + { + result.SetPressed(entry.To, rawState.IsPressed(entry.From)); + } + } + + (short leftStickX, short leftStickY) = GetStickValues(ref rawState, _configuration.LeftJoyconStick); + (short rightStickX, short rightStickY) = GetStickValues(ref rawState, _configuration.RightJoyconStick); + + result.SetStick(StickInputId.Left, ConvertRawStickValue(leftStickX), ConvertRawStickValue(leftStickY)); + result.SetStick(StickInputId.Right, ConvertRawStickValue(rightStickX), ConvertRawStickValue(rightStickY)); + } + + return result; + } + + public GamepadStateSnapshot GetStateSnapshot() + { + throw new NotSupportedException(); + } + + public (float, float) GetStick(StickInputId inputId) + { + throw new NotSupportedException(); + } + + public bool IsPressed(GamepadButtonInputId inputId) + { + throw new NotSupportedException(); + } + + public bool IsPressed(Key key) + { + return _driver.IsPressed(key); + } + + public void SetConfiguration(InputConfig configuration) + { + lock (_userMappingLock) + { + _configuration = (StandardKeyboardInputConfig)configuration; + + _buttonsUserMapping.Clear(); + + // Then left joycon + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (Key)_configuration.LeftJoycon.DpadLeft)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (Key)_configuration.LeftJoycon.DpadRight)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (Key)_configuration.LeftJoycon.ButtonMinus)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (Key)_configuration.LeftJoycon.ButtonL)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (Key)_configuration.LeftJoycon.ButtonZl)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl)); + + // Finally right joycon + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (Key)_configuration.RightJoycon.ButtonX)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (Key)_configuration.RightJoycon.ButtonY)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (Key)_configuration.RightJoycon.ButtonPlus)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (Key)_configuration.RightJoycon.ButtonR)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (Key)_configuration.RightJoycon.ButtonZr)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (Key)_configuration.RightJoycon.ButtonSr)); + _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (Key)_configuration.RightJoycon.ButtonSl)); + } + } + + public void SetTriggerThreshold(float triggerThreshold) + { + // No operations + } + + public void Rumble(float lowFrequency, float highFrequency, uint durationMs) + { + // No operations + } + + public Vector3 GetMotionData(MotionInputId inputId) + { + // No operations + + return Vector3.Zero; + } + } +} |