diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/TextureCopy.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/TextureCopy.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs b/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs index fdc0a248..45cddd77 100644 --- a/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs +++ b/src/Ryujinx.Graphics.Vulkan/TextureCopy.cs @@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Vulkan DstOffsets = dstOffsets, }; - api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter); + api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region, filter); copySrcLevel++; copyDstLevel++; @@ -320,13 +320,13 @@ namespace Ryujinx.Graphics.Vulkan { var region = new ImageResolve(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent); - api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region); + api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region); } else { var region = new ImageCopy(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent); - api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region); + api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region); } width = Math.Max(1, width >> 1); @@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan DependencyCount = 1, }; - gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError(); + gd.Api.CreateRenderPass2(device, in renderPassCreateInfo, null, out var renderPass).ThrowOnError(); using var rp = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass)); @@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Vulkan Layers = (uint)src.Layers, }; - gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); + gd.Api.CreateFramebuffer(device, in framebufferCreateInfo, null, out var framebuffer).ThrowOnError(); using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, srcView, dstView); var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height)); @@ -465,7 +465,7 @@ namespace Ryujinx.Graphics.Vulkan // to resolve the depth-stencil texture. // TODO: Do speculative resolve and part of the same render pass as the draw to avoid // ending the current render pass? - gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, renderPassBeginInfo, SubpassContents.Inline); + gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, in renderPassBeginInfo, SubpassContents.Inline); gd.Api.CmdEndRenderPass(cbs.CommandBuffer); } } |