diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj index 20216e51..34395118 100644 --- a/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj +++ b/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj @@ -21,6 +21,31 @@ <EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" /> <EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" /> <EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" /> + <EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" /> </ItemGroup> <ItemGroup> |