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Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/PipelineState.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/PipelineState.cs50
1 files changed, 36 insertions, 14 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/PipelineState.cs b/src/Ryujinx.Graphics.Vulkan/PipelineState.cs
index aff3f13f..1a396b5c 100644
--- a/src/Ryujinx.Graphics.Vulkan/PipelineState.cs
+++ b/src/Ryujinx.Graphics.Vulkan/PipelineState.cs
@@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.Vulkan
if (isMoltenVk)
{
- UpdateVertexAttributeDescriptions();
+ UpdateVertexAttributeDescriptions(gd);
}
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
@@ -641,7 +641,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
- private void UpdateVertexAttributeDescriptions()
+ private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
{
// Vertex attributes exceeding the stride are invalid.
// In metal, they cause glitches with the vertex shader fetching incorrect values.
@@ -651,30 +651,52 @@ namespace Ryujinx.Graphics.Vulkan
for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
{
var attribute = Internal.VertexAttributeDescriptions[index];
- ref var vb = ref Internal.VertexBindingDescriptions[(int)attribute.Binding];
+ int vbIndex = GetVertexBufferIndex(attribute.Binding);
- Format format = attribute.Format;
-
- while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
+ if (vbIndex >= 0)
{
- Format newFormat = FormatTable.DropLastComponent(format);
+ ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
+
+ Format format = attribute.Format;
- if (newFormat == format)
+ while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
{
- // That case means we failed to find a format that fits within the stride,
- // so just restore the original format and give up.
- format = attribute.Format;
- break;
+ Format newFormat = FormatTable.DropLastComponent(format);
+
+ if (newFormat == format)
+ {
+ // That case means we failed to find a format that fits within the stride,
+ // so just restore the original format and give up.
+ format = attribute.Format;
+ break;
+ }
+
+ format = newFormat;
}
- format = newFormat;
+ if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
+ {
+ attribute.Format = format;
+ }
}
- attribute.Format = format;
_vertexAttributeDescriptions2[index] = attribute;
}
}
+ private int GetVertexBufferIndex(uint binding)
+ {
+ for (int index = 0; index < VertexBindingDescriptionsCount; index++)
+ {
+ if (Internal.VertexBindingDescriptions[index].Binding == binding)
+ {
+ return index;
+ }
+ }
+
+ return -1;
+ }
+
public void Dispose()
{
Stages.Dispose();