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-rw-r--r--src/Ryujinx.Graphics.Vulkan/IndexBufferPattern.cs139
1 files changed, 139 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/IndexBufferPattern.cs b/src/Ryujinx.Graphics.Vulkan/IndexBufferPattern.cs
new file mode 100644
index 00000000..11f4ec33
--- /dev/null
+++ b/src/Ryujinx.Graphics.Vulkan/IndexBufferPattern.cs
@@ -0,0 +1,139 @@
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ internal class IndexBufferPattern : IDisposable
+ {
+ public int PrimitiveVertices { get; }
+ public int PrimitiveVerticesOut { get; }
+ public int BaseIndex { get; }
+ public int[] OffsetIndex { get; }
+ public int IndexStride { get; }
+ public bool RepeatStart { get; }
+
+ private VulkanRenderer _gd;
+ private int _currentSize;
+ private BufferHandle _repeatingBuffer;
+
+ public IndexBufferPattern(VulkanRenderer gd,
+ int primitiveVertices,
+ int primitiveVerticesOut,
+ int baseIndex,
+ int[] offsetIndex,
+ int indexStride,
+ bool repeatStart)
+ {
+ PrimitiveVertices = primitiveVertices;
+ PrimitiveVerticesOut = primitiveVerticesOut;
+ BaseIndex = baseIndex;
+ OffsetIndex = offsetIndex;
+ IndexStride = indexStride;
+ RepeatStart = repeatStart;
+
+ _gd = gd;
+ }
+
+ public int GetPrimitiveCount(int vertexCount)
+ {
+ return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
+ }
+
+ public int GetConvertedCount(int indexCount)
+ {
+ int primitiveCount = GetPrimitiveCount(indexCount);
+ return primitiveCount * OffsetIndex.Length;
+ }
+
+ public IEnumerable<int> GetIndexMapping(int indexCount)
+ {
+ int primitiveCount = GetPrimitiveCount(indexCount);
+ int index = BaseIndex;
+
+ for (int i = 0; i < primitiveCount; i++)
+ {
+ if (RepeatStart)
+ {
+ // Used for triangle fan
+ yield return 0;
+ }
+
+ for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
+ {
+ yield return index + OffsetIndex[j];
+ }
+
+ index += IndexStride;
+ }
+ }
+
+ public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
+ {
+ int primitiveCount = GetPrimitiveCount(vertexCount);
+ indexCount = primitiveCount * PrimitiveVerticesOut;
+
+ int expectedSize = primitiveCount * OffsetIndex.Length;
+
+ if (expectedSize <= _currentSize && _repeatingBuffer != BufferHandle.Null)
+ {
+ return _repeatingBuffer;
+ }
+
+ // Expand the repeating pattern to the number of requested primitives.
+ BufferHandle newBuffer = _gd.BufferManager.CreateWithHandle(_gd, expectedSize * sizeof(int));
+
+ // Copy the old data to the new one.
+ if (_repeatingBuffer != BufferHandle.Null)
+ {
+ _gd.Pipeline.CopyBuffer(_repeatingBuffer, newBuffer, 0, 0, _currentSize * sizeof(int));
+ _gd.DeleteBuffer(_repeatingBuffer);
+ }
+
+ _repeatingBuffer = newBuffer;
+
+ // Add the additional repeats on top.
+ int newPrimitives = primitiveCount;
+ int oldPrimitives = (_currentSize) / OffsetIndex.Length;
+
+ int[] newData;
+
+ newPrimitives -= oldPrimitives;
+ newData = new int[expectedSize - _currentSize];
+
+ int outOffset = 0;
+ int index = oldPrimitives * IndexStride + BaseIndex;
+
+ for (int i = 0; i < newPrimitives; i++)
+ {
+ if (RepeatStart)
+ {
+ // Used for triangle fan
+ newData[outOffset++] = 0;
+ }
+
+ for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
+ {
+ newData[outOffset++] = index + OffsetIndex[j];
+ }
+
+ index += IndexStride;
+ }
+
+ _gd.SetBufferData(newBuffer, _currentSize * sizeof(int), MemoryMarshal.Cast<int, byte>(newData));
+ _currentSize = expectedSize;
+
+ return newBuffer;
+ }
+
+ public void Dispose()
+ {
+ if (_repeatingBuffer != BufferHandle.Null)
+ {
+ _gd.DeleteBuffer(_repeatingBuffer);
+ _repeatingBuffer = BufferHandle.Null;
+ }
+ }
+ }
+}