diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/HelperShader.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Vulkan/HelperShader.cs | 92 |
1 files changed, 37 insertions, 55 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/HelperShader.cs b/src/Ryujinx.Graphics.Vulkan/HelperShader.cs index deaf8162..ce84f752 100644 --- a/src/Ryujinx.Graphics.Vulkan/HelperShader.cs +++ b/src/Ryujinx.Graphics.Vulkan/HelperShader.cs @@ -430,11 +430,11 @@ namespace Ryujinx.Graphics.Vulkan (region[2], region[3]) = (region[3], region[2]); } - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, RegionBufferSize); - gd.BufferManager.SetData<float>(bufferHandle, 0, region); + buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) }); Span<Viewport> viewports = stackalloc Viewport[1]; @@ -490,8 +490,6 @@ namespace Ryujinx.Graphics.Vulkan } _pipeline.Finish(gd, cbs); - - gd.BufferManager.Delete(bufferHandle); } private void BlitDepthStencil( @@ -527,11 +525,11 @@ namespace Ryujinx.Graphics.Vulkan (region[2], region[3]) = (region[3], region[2]); } - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, RegionBufferSize); - gd.BufferManager.SetData<float>(bufferHandle, 0, region); + buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) }); Span<Viewport> viewports = stackalloc Viewport[1]; @@ -582,8 +580,6 @@ namespace Ryujinx.Graphics.Vulkan } _pipeline.Finish(gd, cbs); - - gd.BufferManager.Delete(bufferHandle); } private static TextureView CreateDepthOrStencilView(TextureView depthStencilTexture, DepthStencilMode depthStencilMode) @@ -681,11 +677,11 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetCommandBuffer(cbs); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ClearColorBufferSize); - gd.BufferManager.SetData(bufferHandle, 0, clearColor); + buffer.Holder.SetDataUnchecked(buffer.Offset, clearColor); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) }); Span<Viewport> viewports = stackalloc Viewport[1]; @@ -721,8 +717,6 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.Draw(4, 1, 0, 0); _pipeline.Finish(); - - gd.BufferManager.Delete(bufferHandle); } public void Clear( @@ -745,11 +739,11 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetCommandBuffer(cbs); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ClearColorBufferSize); - gd.BufferManager.SetData<float>(bufferHandle, 0, stackalloc float[] { depthValue }); + buffer.Holder.SetDataUnchecked<float>(buffer.Offset, stackalloc float[] { depthValue }); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, buffer.Range) }); Span<Viewport> viewports = stackalloc Viewport[1]; @@ -771,8 +765,6 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask)); _pipeline.Draw(4, 1, 0, 0); _pipeline.Finish(); - - gd.BufferManager.Delete(bufferHandle); } public void DrawTexture( @@ -878,13 +870,13 @@ namespace Ryujinx.Graphics.Vulkan shaderParams[2] = size; shaderParams[3] = srcOffset; - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); - gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); + buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams); _pipeline.SetCommandBuffer(cbs); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) }); Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2]; @@ -896,8 +888,6 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetProgram(_programStrideChange); _pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1); - gd.BufferManager.Delete(bufferHandle); - _pipeline.Finish(gd, cbs); } else @@ -1025,7 +1015,7 @@ namespace Ryujinx.Graphics.Vulkan { const int ParamsBufferSize = 4; - Span<int> shaderParams = stackalloc int[sizeof(int)]; + Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)]; int srcBpp = src.Info.BytesPerPixel; int dstBpp = dst.Info.BytesPerPixel; @@ -1034,9 +1024,9 @@ namespace Ryujinx.Graphics.Vulkan shaderParams[0] = BitOperations.Log2((uint)ratio); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); - gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); + buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams); TextureView.InsertImageBarrier( gd.Api, @@ -1064,7 +1054,7 @@ namespace Ryujinx.Graphics.Vulkan var srcFormat = GetFormat(componentSize, srcBpp / componentSize); var dstFormat = GetFormat(componentSize, dstBpp / componentSize); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) }); for (int l = 0; l < levels; l++) { @@ -1093,8 +1083,6 @@ namespace Ryujinx.Graphics.Vulkan } } - gd.BufferManager.Delete(bufferHandle); - _pipeline.Finish(gd, cbs); TextureView.InsertImageBarrier( @@ -1128,9 +1116,9 @@ namespace Ryujinx.Graphics.Vulkan (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); - gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); + buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams); TextureView.InsertImageBarrier( gd.Api, @@ -1147,7 +1135,7 @@ namespace Ryujinx.Graphics.Vulkan 1); _pipeline.SetCommandBuffer(cbs); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) }); if (isDepthOrStencil) { @@ -1226,8 +1214,6 @@ namespace Ryujinx.Graphics.Vulkan } } - gd.BufferManager.Delete(bufferHandle); - _pipeline.Finish(gd, cbs); TextureView.InsertImageBarrier( @@ -1261,9 +1247,9 @@ namespace Ryujinx.Graphics.Vulkan (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples); (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples)); - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); - gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); + buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams); TextureView.InsertImageBarrier( gd.Api, @@ -1299,7 +1285,7 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetViewports(viewports); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) }); if (isDepthOrStencil) { @@ -1364,8 +1350,6 @@ namespace Ryujinx.Graphics.Vulkan } } - gd.BufferManager.Delete(bufferHandle); - _pipeline.Finish(gd, cbs); TextureView.InsertImageBarrier( @@ -1616,10 +1600,11 @@ namespace Ryujinx.Graphics.Vulkan pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]); - var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer); + using var patternScoped = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); + var patternBuffer = patternScoped.Holder; var patternBufferAuto = patternBuffer.GetBuffer(); - gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams); + patternBuffer.SetDataUnchecked<int>(patternScoped.Offset, shaderParams); _pipeline.SetCommandBuffer(cbs); @@ -1635,7 +1620,8 @@ namespace Ryujinx.Graphics.Vulkan indirectDataSize); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) }); - _pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() }); + _pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer() }); + _pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) }); _pipeline.SetProgram(_programConvertIndirectData); _pipeline.DispatchCompute(1, 1, 1); @@ -1643,12 +1629,12 @@ namespace Ryujinx.Graphics.Vulkan BufferHolder.InsertBufferBarrier( gd, cbs.CommandBuffer, - patternBufferAuto.Get(cbs, ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value, + patternBufferAuto.Get(cbs, patternScoped.Offset + ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize).Value, AccessFlags.ShaderWriteBit, AccessFlags.IndirectCommandReadBit, PipelineStageFlags.ComputeShaderBit, PipelineStageFlags.DrawIndirectBit, - ParamsIndirectDispatchOffset, + patternScoped.Offset + ParamsIndirectDispatchOffset, ParamsIndirectDispatchSize); BufferHolder.InsertBufferBarrier( @@ -1662,11 +1648,11 @@ namespace Ryujinx.Graphics.Vulkan 0, convertedCount * outputIndexSize); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize)) }); _pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() }); _pipeline.SetProgram(_programConvertIndexBuffer); - _pipeline.DispatchComputeIndirect(patternBufferAuto, ParamsIndirectDispatchOffset); + _pipeline.DispatchComputeIndirect(patternBufferAuto, patternScoped.Offset + ParamsIndirectDispatchOffset); BufferHolder.InsertBufferBarrier( gd, @@ -1679,8 +1665,6 @@ namespace Ryujinx.Graphics.Vulkan 0, convertedCount * outputIndexSize); - gd.BufferManager.Delete(patternBufferHandle); - _pipeline.Finish(gd, cbs); } @@ -1726,13 +1710,13 @@ namespace Ryujinx.Graphics.Vulkan shaderParams[0] = pixelCount; shaderParams[1] = dstOffset; - var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize); + using var buffer = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize); - gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams); + buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams); _pipeline.SetCommandBuffer(cbs); - _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, buffer.Range) }); Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2]; @@ -1744,8 +1728,6 @@ namespace Ryujinx.Graphics.Vulkan _pipeline.SetProgram(_programConvertD32S8ToD24S8); _pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1); - gd.BufferManager.Delete(bufferHandle); - _pipeline.Finish(gd, cbs); BufferHolder.InsertBufferBarrier( |