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Diffstat (limited to 'src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs')
-rw-r--r--src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
index 946e3bc1..76568602 100644
--- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
+++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
@@ -299,13 +299,6 @@ namespace Ryujinx.Graphics.Vulkan
// When the pipeline layout changes, push descriptor bindings are invalidated.
AdvancePdSequence();
-
- if (_gd.IsNvidiaPreTuring && !program.UsePushDescriptors && _program?.UsePushDescriptors == true && isBound)
- {
- // On older nvidia GPUs, we need to clear out the active push descriptor bindings when switching
- // to normal descriptors. Keeping them bound can prevent buffers from binding properly in future.
- ClearAndBindUniformBufferPd(cbs);
- }
}
_program = program;
@@ -806,35 +799,6 @@ namespace Ryujinx.Graphics.Vulkan
}
}
- private void ClearAndBindUniformBufferPd(CommandBufferScoped cbs)
- {
- var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
-
- long updatedBindings = 0;
- DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
-
- foreach (ResourceBindingSegment segment in bindingSegments)
- {
- int binding = segment.Binding;
- int count = segment.Count;
-
- for (int i = 0; i < count; i++)
- {
- int index = binding + i;
- updatedBindings |= 1L << index;
-
- var bufferInfo = new DescriptorBufferInfo();
- writer.Push(MemoryMarshal.CreateReadOnlySpan(ref bufferInfo, 1));
- }
- }
-
- if (updatedBindings > 0)
- {
- DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
- _templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
- }
- }
-
private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
{
// We don't support clearing texture descriptors currently.