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-rw-r--r--src/Ryujinx.Graphics.Vic/Image/BufferPool.cs103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Vic/Image/BufferPool.cs b/src/Ryujinx.Graphics.Vic/Image/BufferPool.cs
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+++ b/src/Ryujinx.Graphics.Vic/Image/BufferPool.cs
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+using System;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ class BufferPool<T>
+ {
+ /// <summary>
+ /// Maximum number of buffers on the pool.
+ /// </summary>
+ private const int MaxBuffers = 4;
+
+ /// <summary>
+ /// Maximum size of a buffer that can be added on the pool.
+ /// If the required buffer is larger than this, it won't be
+ /// added to the pool to avoid long term high memory usage.
+ /// </summary>
+ private const int MaxBufferSize = 2048 * 2048;
+
+ private struct PoolItem
+ {
+ public bool InUse;
+ public T[] Buffer;
+ }
+
+ private readonly PoolItem[] _pool = new PoolItem[MaxBuffers];
+
+ /// <summary>
+ /// Rents a buffer with the exact size requested.
+ /// </summary>
+ /// <param name="length">Size of the buffer</param>
+ /// <param name="buffer">Span of the requested size</param>
+ /// <returns>The index of the buffer on the pool</returns>
+ public int Rent(int length, out Span<T> buffer)
+ {
+ int index = RentMinimum(length, out T[] bufferArray);
+
+ buffer = new Span<T>(bufferArray).Slice(0, length);
+
+ return index;
+ }
+
+ /// <summary>
+ /// Rents a buffer with a size greater than or equal to the requested size.
+ /// </summary>
+ /// <param name="length">Size of the buffer</param>
+ /// <param name="buffer">Array with a length greater than or equal to the requested length</param>
+ /// <returns>The index of the buffer on the pool</returns>
+ public int RentMinimum(int length, out T[] buffer)
+ {
+ if ((uint)length > MaxBufferSize)
+ {
+ buffer = new T[length];
+ return -1;
+ }
+
+ // Try to find a buffer that is larger or the same size of the requested one.
+ // This will avoid an allocation.
+ for (int i = 0; i < MaxBuffers; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse && item.Buffer != null && item.Buffer.Length >= length)
+ {
+ buffer = item.Buffer;
+ item.InUse = true;
+ return i;
+ }
+ }
+
+ buffer = new T[length];
+
+ // Try to add the new buffer to the pool.
+ // We try to find a slot that is not in use, and replace the buffer in it.
+ for (int i = 0; i < MaxBuffers; i++)
+ {
+ ref PoolItem item = ref _pool[i];
+
+ if (!item.InUse)
+ {
+ item.Buffer = buffer;
+ item.InUse = true;
+ return i;
+ }
+ }
+
+ return -1;
+ }
+
+ /// <summary>
+ /// Returns a buffer returned from <see cref="Rent(int)"/> to the pool.
+ /// </summary>
+ /// <param name="index">Index of the buffer on the pool</param>
+ public void Return(int index)
+ {
+ if (index < 0)
+ {
+ return;
+ }
+
+ _pool[index].InUse = false;
+ }
+ }
+}