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path: root/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Texture/SizeCalculator.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/SizeCalculator.cs25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Texture/SizeCalculator.cs b/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
index 0120bd7a..7fe89e7e 100644
--- a/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
+++ b/src/Ryujinx.Graphics.Texture/SizeCalculator.cs
@@ -1,6 +1,5 @@
using Ryujinx.Common;
using System;
-
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
namespace Ryujinx.Graphics.Texture
@@ -48,16 +47,16 @@ namespace Ryujinx.Graphics.Texture
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
- int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
int depthLevelOffset = 0;
for (int level = 0; level < levels; level++)
{
- int w = Math.Max(1, width >> level);
+ int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
- int d = Math.Max(1, depth >> level);
+ int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@@ -104,7 +103,7 @@ namespace Ryujinx.Graphics.Texture
for (int z = 0; z < d; z++)
{
- int zLow = z & mask;
+ int zLow = z & mask;
int zHigh = z & ~mask;
allOffsets[z + depthLevelOffset] = baseOffset + zLow * gobSize + zHigh * sliceSize;
@@ -159,7 +158,7 @@ namespace Ryujinx.Graphics.Texture
{
for (int layer = 0; layer < layers; layer++)
{
- int baseIndex = layer * levels;
+ int baseIndex = layer * levels;
int baseOffset = layer * layerSize;
for (int level = 0; level < levels; level++)
@@ -234,10 +233,10 @@ namespace Ryujinx.Graphics.Texture
int gobBlocksInZ,
int gobBlocksInTileX)
{
- width = BitUtils.DivRoundUp(width, blockWidth);
+ width = BitUtils.DivRoundUp(width, blockWidth);
height = BitUtils.DivRoundUp(height, blockHeight);
- int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
int alignment = gobWidth;
@@ -251,11 +250,11 @@ namespace Ryujinx.Graphics.Texture
(gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, 1, gobBlocksInY, gobBlocksInZ);
int blockOfGobsHeight = gobBlocksInY * GobHeight;
- int blockOfGobsDepth = gobBlocksInZ;
+ int blockOfGobsDepth = gobBlocksInZ;
- width = BitUtils.AlignUp(width, alignment);
+ width = BitUtils.AlignUp(width, alignment);
height = BitUtils.AlignUp(height, blockOfGobsHeight);
- depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
+ depth = BitUtils.AlignUp(depth, blockOfGobsDepth);
return new Size(width, height, depth);
}
@@ -267,7 +266,7 @@ namespace Ryujinx.Graphics.Texture
int blockHeight,
int bytesPerPixel)
{
- width = BitUtils.DivRoundUp(width, blockWidth);
+ width = BitUtils.DivRoundUp(width, blockWidth);
height = BitUtils.DivRoundUp(height, blockHeight);
int widthAlignment = StrideAlignment / bytesPerPixel;
@@ -300,4 +299,4 @@ namespace Ryujinx.Graphics.Texture
return (gobBlocksInY, gobBlocksInZ);
}
}
-} \ No newline at end of file
+}