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path: root/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Texture/LayoutConverter.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/LayoutConverter.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
index 503985c9..0f7c304e 100644
--- a/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
+++ b/src/Ryujinx.Graphics.Texture/LayoutConverter.cs
@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(width, alignment);
- BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+ BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
@@ -126,14 +126,14 @@ namespace Ryujinx.Graphics.Texture
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
- int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
for (int level = 0; level < levels; level++)
{
- int w = Math.Max(1, width >> level);
+ int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
- int d = Math.Max(1, depth >> level);
+ int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(w, alignment);
- BlockLinearLayout layoutConverter = new BlockLinearLayout(
+ BlockLinearLayout layoutConverter = new(
wAligned,
h,
mipGobBlocksInY,
@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel,
ReadOnlySpan<byte> data)
{
- int w = BitUtils.DivRoundUp(width, blockWidth);
+ int w = BitUtils.DivRoundUp(width, blockWidth);
int h = BitUtils.DivRoundUp(height, blockHeight);
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(width, alignment);
- BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
+ BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
@@ -390,14 +390,14 @@ namespace Ryujinx.Graphics.Texture
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
- int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
+ int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
for (int level = 0; level < levels; level++)
{
- int w = Math.Max(1, width >> level);
+ int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
- int d = Math.Max(1, depth >> level);
+ int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(w, alignment);
- BlockLinearLayout layoutConverter = new BlockLinearLayout(
+ BlockLinearLayout layoutConverter = new(
wAligned,
h,
mipGobBlocksInY,
@@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel,
ReadOnlySpan<byte> data)
{
- int w = BitUtils.DivRoundUp(width, blockWidth);
+ int w = BitUtils.DivRoundUp(width, blockWidth);
int h = BitUtils.DivRoundUp(height, blockHeight);
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Texture
for (int level = 0; level < levels; level++)
{
- int w = Math.Max(1, width >> level);
+ int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
- int d = Math.Max(1, depth >> level);
+ int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@@ -588,4 +588,4 @@ namespace Ryujinx.Graphics.Texture
return layerSize * layers;
}
}
-} \ No newline at end of file
+}