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Diffstat (limited to 'src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs b/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
index 35d36bce..d0d1666a 100644
--- a/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
+++ b/src/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
@@ -119,12 +119,12 @@ namespace Ryujinx.Graphics.Texture.Encoders
{
uint c = tile[i];
- if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
+ if (!uniqueRGB[..uniqueRGBCount].Contains(c & rgbMask))
{
uniqueRGB[uniqueRGBCount++] = c & rgbMask;
}
- if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
+ if (!uniqueAlpha[..uniqueAlphaCount].Contains(c & alphaMask))
{
uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
}
@@ -356,7 +356,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
- Block block = new Block();
+ Block block = new();
int offset = 0;
@@ -591,7 +591,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
palette[0] = e032;
- palette[palette.Length - 1] = e132;
+ palette[^1] = e132;
for (int i = 1; i < palette.Length - 1; i++)
{
@@ -888,7 +888,7 @@ namespace Ryujinx.Graphics.Texture.Encoders
int distRange = Math.Max(1, maxDist - minDist);
- RgbaColor32 nV = new RgbaColor32(n);
+ RgbaColor32 nV = new(n);
int bestErrorSum = int.MaxValue;
RgbaColor8 bestE0 = default;
@@ -922,8 +922,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
{
- RgbaColor32 sumY = new RgbaColor32(0);
- RgbaColor32 sumXY = new RgbaColor32(0);
+ RgbaColor32 sumY = new(0);
+ RgbaColor32 sumXY = new(0);
for (int i = 0; i < indices.Length; i++)
{
@@ -933,8 +933,8 @@ namespace Ryujinx.Graphics.Texture.Encoders
sumXY += new RgbaColor32(start + indices[i]) * y;
}
- RgbaColor32 sumXV = new RgbaColor32(sumX);
- RgbaColor32 sumXXV = new RgbaColor32(sumXX);
+ RgbaColor32 sumXV = new(sumX);
+ RgbaColor32 sumXXV = new(sumXX);
RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;