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path: root/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs195
1 files changed, 195 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
new file mode 100644
index 00000000..e098e959
--- /dev/null
+++ b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs
@@ -0,0 +1,195 @@
+using Ryujinx.Common;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+using static Ryujinx.Graphics.Texture.BlockLinearConstants;
+
+namespace Ryujinx.Graphics.Texture
+{
+ class BlockLinearLayout
+ {
+ private struct RobAndSliceSizes
+ {
+ public int RobSize;
+ public int SliceSize;
+
+ public RobAndSliceSizes(int robSize, int sliceSize)
+ {
+ RobSize = robSize;
+ SliceSize = sliceSize;
+ }
+ }
+
+ private int _texBpp;
+
+ private int _bhMask;
+ private int _bdMask;
+
+ private int _bhShift;
+ private int _bdShift;
+ private int _bppShift;
+
+ private int _xShift;
+
+ private int _robSize;
+ private int _sliceSize;
+
+ // Variables for built in iteration.
+ private int _yPart;
+ private int _yzPart;
+ private int _zPart;
+
+ public BlockLinearLayout(
+ int width,
+ int height,
+ int gobBlocksInY,
+ int gobBlocksInZ,
+ int bpp)
+ {
+ _texBpp = bpp;
+
+ _bppShift = BitOperations.TrailingZeroCount(bpp);
+
+ _bhMask = gobBlocksInY - 1;
+ _bdMask = gobBlocksInZ - 1;
+
+ _bhShift = BitOperations.TrailingZeroCount(gobBlocksInY);
+ _bdShift = BitOperations.TrailingZeroCount(gobBlocksInZ);
+
+ _xShift = BitOperations.TrailingZeroCount(GobSize * gobBlocksInY * gobBlocksInZ);
+
+ RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ);
+
+ _robSize = rsSizes.RobSize;
+ _sliceSize = rsSizes.SliceSize;
+ }
+
+ private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ)
+ {
+ int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride);
+
+ int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs;
+
+ int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize;
+
+ return new RobAndSliceSizes(robSize, sliceSize);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffset(int x, int y, int z)
+ {
+ return GetOffsetWithLineOffset(x << _bppShift, y, z);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffsetWithLineOffset(int x, int y, int z)
+ {
+ int yh = y / GobHeight;
+
+ int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize;
+
+ offset += (x / GobStride) << _xShift;
+
+ offset += (yh & _bhMask) * GobSize;
+
+ offset += ((z & _bdMask) * GobSize) << _bhShift;
+
+ offset += ((x & 0x3f) >> 5) << 8;
+ offset += ((y & 0x07) >> 1) << 6;
+ offset += ((x & 0x1f) >> 4) << 5;
+ offset += ((y & 0x01) >> 0) << 4;
+ offset += ((x & 0x0f) >> 0) << 0;
+
+ return offset;
+ }
+
+ public (int offset, int size) GetRectangleRange(int x, int y, int width, int height)
+ {
+ // Justification:
+ // The 2D offset is a combination of separate x and y parts.
+ // Both components increase with input and never overlap bits.
+ // Therefore for each component, the minimum input value is the lowest that component can go.
+ // Minimum total value is minimum X component + minimum Y component. Similar goes for maximum.
+
+ int start = GetOffset(x, y, 0);
+ int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel.
+ return (start, end - start);
+ }
+
+ public bool LayoutMatches(BlockLinearLayout other)
+ {
+ return _robSize == other._robSize &&
+ _sliceSize == other._sliceSize &&
+ _texBpp == other._texBpp &&
+ _bhMask == other._bhMask &&
+ _bdMask == other._bdMask;
+ }
+
+ // Functions for built in iteration.
+ // Components of the offset can be updated separately, and combined to save some time.
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetY(int y)
+ {
+ int yh = y / GobHeight;
+ int offset = (yh >> _bhShift) * _robSize;
+
+ offset += (yh & _bhMask) * GobSize;
+
+ offset += ((y & 0x07) >> 1) << 6;
+ offset += ((y & 0x01) >> 0) << 4;
+
+ _yPart = offset;
+ _yzPart = offset + _zPart;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public void SetZ(int z)
+ {
+ int offset = (z >> _bdShift) * _sliceSize;
+
+ offset += ((z & _bdMask) * GobSize) << _bhShift;
+
+ _zPart = offset;
+ _yzPart = offset + _yPart;
+ }
+
+ /// <summary>
+ /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16.
+ /// </summary>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffsetWithLineOffset16(int x)
+ {
+ int offset = (x / GobStride) << _xShift;
+
+ offset += ((x & 0x3f) >> 5) << 8;
+ offset += ((x & 0x1f) >> 4) << 5;
+
+ return offset + _yzPart;
+ }
+
+ /// <summary>
+ /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64.
+ /// </summary>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffsetWithLineOffset64(int x)
+ {
+ int offset = (x / GobStride) << _xShift;
+
+ return offset + _yzPart;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public int GetOffset(int x)
+ {
+ x <<= _bppShift;
+ int offset = (x / GobStride) << _xShift;
+
+ offset += ((x & 0x3f) >> 5) << 8;
+ offset += ((x & 0x1f) >> 4) << 5;
+ offset += (x & 0x0f);
+
+ return offset + _yzPart;
+ }
+ }
+} \ No newline at end of file