diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs new file mode 100644 index 00000000..e098e959 --- /dev/null +++ b/src/Ryujinx.Graphics.Texture/BlockLinearLayout.cs @@ -0,0 +1,195 @@ +using Ryujinx.Common; +using System.Numerics; +using System.Runtime.CompilerServices; + +using static Ryujinx.Graphics.Texture.BlockLinearConstants; + +namespace Ryujinx.Graphics.Texture +{ + class BlockLinearLayout + { + private struct RobAndSliceSizes + { + public int RobSize; + public int SliceSize; + + public RobAndSliceSizes(int robSize, int sliceSize) + { + RobSize = robSize; + SliceSize = sliceSize; + } + } + + private int _texBpp; + + private int _bhMask; + private int _bdMask; + + private int _bhShift; + private int _bdShift; + private int _bppShift; + + private int _xShift; + + private int _robSize; + private int _sliceSize; + + // Variables for built in iteration. + private int _yPart; + private int _yzPart; + private int _zPart; + + public BlockLinearLayout( + int width, + int height, + int gobBlocksInY, + int gobBlocksInZ, + int bpp) + { + _texBpp = bpp; + + _bppShift = BitOperations.TrailingZeroCount(bpp); + + _bhMask = gobBlocksInY - 1; + _bdMask = gobBlocksInZ - 1; + + _bhShift = BitOperations.TrailingZeroCount(gobBlocksInY); + _bdShift = BitOperations.TrailingZeroCount(gobBlocksInZ); + + _xShift = BitOperations.TrailingZeroCount(GobSize * gobBlocksInY * gobBlocksInZ); + + RobAndSliceSizes rsSizes = GetRobAndSliceSizes(width, height, gobBlocksInY, gobBlocksInZ); + + _robSize = rsSizes.RobSize; + _sliceSize = rsSizes.SliceSize; + } + + private RobAndSliceSizes GetRobAndSliceSizes(int width, int height, int gobBlocksInY, int gobBlocksInZ) + { + int widthInGobs = BitUtils.DivRoundUp(width * _texBpp, GobStride); + + int robSize = GobSize * gobBlocksInY * gobBlocksInZ * widthInGobs; + + int sliceSize = BitUtils.DivRoundUp(height, gobBlocksInY * GobHeight) * robSize; + + return new RobAndSliceSizes(robSize, sliceSize); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffset(int x, int y, int z) + { + return GetOffsetWithLineOffset(x << _bppShift, y, z); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset(int x, int y, int z) + { + int yh = y / GobHeight; + + int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize; + + offset += (x / GobStride) << _xShift; + + offset += (yh & _bhMask) * GobSize; + + offset += ((z & _bdMask) * GobSize) << _bhShift; + + offset += ((x & 0x3f) >> 5) << 8; + offset += ((y & 0x07) >> 1) << 6; + offset += ((x & 0x1f) >> 4) << 5; + offset += ((y & 0x01) >> 0) << 4; + offset += ((x & 0x0f) >> 0) << 0; + + return offset; + } + + public (int offset, int size) GetRectangleRange(int x, int y, int width, int height) + { + // Justification: + // The 2D offset is a combination of separate x and y parts. + // Both components increase with input and never overlap bits. + // Therefore for each component, the minimum input value is the lowest that component can go. + // Minimum total value is minimum X component + minimum Y component. Similar goes for maximum. + + int start = GetOffset(x, y, 0); + int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel. + return (start, end - start); + } + + public bool LayoutMatches(BlockLinearLayout other) + { + return _robSize == other._robSize && + _sliceSize == other._sliceSize && + _texBpp == other._texBpp && + _bhMask == other._bhMask && + _bdMask == other._bdMask; + } + + // Functions for built in iteration. + // Components of the offset can be updated separately, and combined to save some time. + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetY(int y) + { + int yh = y / GobHeight; + int offset = (yh >> _bhShift) * _robSize; + + offset += (yh & _bhMask) * GobSize; + + offset += ((y & 0x07) >> 1) << 6; + offset += ((y & 0x01) >> 0) << 4; + + _yPart = offset; + _yzPart = offset + _zPart; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetZ(int z) + { + int offset = (z >> _bdShift) * _sliceSize; + + offset += ((z & _bdMask) * GobSize) << _bhShift; + + _zPart = offset; + _yzPart = offset + _yPart; + } + + /// <summary> + /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16. + /// </summary> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset16(int x) + { + int offset = (x / GobStride) << _xShift; + + offset += ((x & 0x3f) >> 5) << 8; + offset += ((x & 0x1f) >> 4) << 5; + + return offset + _yzPart; + } + + /// <summary> + /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64. + /// </summary> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset64(int x) + { + int offset = (x / GobStride) << _xShift; + + return offset + _yzPart; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffset(int x) + { + x <<= _bppShift; + int offset = (x / GobStride) << _xShift; + + offset += ((x & 0x3f) >> 5) << 8; + offset += ((x & 0x1f) >> 4) << 5; + offset += (x & 0x0f); + + return offset + _yzPart; + } + } +}
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