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Diffstat (limited to 'src/Ryujinx.Graphics.Texture/BCnDecoder.cs')
-rw-r--r--src/Ryujinx.Graphics.Texture/BCnDecoder.cs43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
index eb85334a..d7b1f0fa 100644
--- a/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
+++ b/src/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
-using System.Buffers;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
@@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4;
private const int BlockHeight = 4;
- public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
- Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@@ -111,12 +110,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
- Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@@ -206,13 +205,13 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<byte> rPal = stackalloc byte[8];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
- Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+ public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@@ -306,8 +305,8 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 4);
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
- Span<byte> outputSpan = output.Memory.Span;
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
+ Span<byte> outputSpan = output.Span;
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+ public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@@ -414,7 +413,7 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 2);
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@@ -423,7 +422,7 @@ namespace Ryujinx.Graphics.Texture
Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8];
- Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
+ Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
@@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
+ public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@@ -536,8 +535,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
}
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
- Span<byte> outputSpan = output.Memory.Span;
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
+ Span<byte> outputSpan = output.Span;
int inputOffset = 0;
int outputOffset = 0;
@@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
- public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@@ -575,8 +574,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
- IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
- Span<byte> outputSpan = output.Memory.Span;
+ MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
+ Span<byte> outputSpan = output.Span;
int inputOffset = 0;
int outputOffset = 0;