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-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs15
-rw-r--r--src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs2
-rw-r--r--src/Ryujinx.Graphics.Shader/IGpuAccessor.cs21
-rw-r--r--src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs12
-rw-r--r--src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs3
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs7
-rw-r--r--src/Ryujinx.Graphics.Shader/SupportBuffer.cs5
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs5
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs20
9 files changed, 77 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 2370b49f..2a45e23d 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -188,10 +188,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
+ if (context.Config.Stage == ShaderStage.Fragment)
{
- context.AppendLine("layout(early_fragment_tests) in;");
- context.AppendLine();
+ if (context.Config.GpuAccessor.QueryEarlyZForce())
+ {
+ context.AppendLine("layout (early_fragment_tests) in;");
+ context.AppendLine();
+ }
+
+ if (context.Config.Properties.OriginUpperLeft)
+ {
+ context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
+ context.AppendLine();
+ }
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index c8fcd75a..21797975 100644
--- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (context.Config.Stage == ShaderStage.Fragment)
{
- context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
+ context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
? ExecutionMode.OriginUpperLeft
: ExecutionMode.OriginLowerLeft);
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 1c2b2809..a47791d3 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -179,6 +179,15 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
+ /// Queries if host state forces early depth testing.
+ /// </summary>
+ /// <returns>True if early depth testing is forced</returns>
+ bool QueryEarlyZForce()
+ {
+ return false;
+ }
+
+ /// <summary>
/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
/// </summary>
/// <returns>True if the shader translator can assume that the constant buffer contains the base IDs, false otherwise</returns>
@@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader
}
/// <summary>
- /// Queries if host state forces early depth testing.
+ /// Queries if host state disables the viewport transform.
/// </summary>
- /// <returns>True if early depth testing is forced</returns>
- bool QueryEarlyZForce()
+ /// <returns>True if the viewport transform is disabled</returns>
+ bool QueryViewportTransformDisable()
{
return false;
}
/// <summary>
- /// Queries if host state disables the viewport transform.
+ /// Queries Y negate enable state.
/// </summary>
- /// <returns>True if the viewport transform is disabled</returns>
- bool QueryViewportTransformDisable()
+ /// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
+ bool QueryYNegateEnabled()
{
return false;
}
diff --git a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
index 1876847c..c7bd0fd6 100644
--- a/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
+++ b/src/Ryujinx.Graphics.Shader/Instructions/InstEmitAttribute.cs
@@ -161,6 +161,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
// because the shader code is not expecting scaled values.
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
+
+ if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
+ {
+ // If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
+ // the API supports changing the origin (only OpenGL does).
+ if (context.Config.GpuAccessor.QueryYNegateEnabled())
+ {
+ Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
+
+ res = context.FPSubtract(viewportHeight, res);
+ }
+ }
}
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
{
diff --git a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
index e87769bb..f9776afc 100644
--- a/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
+++ b/src/Ryujinx.Graphics.Shader/ShaderProgramInfo.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
public ShaderIdentification Identification { get; }
public int GpLayerInputAttribute { get; }
public ShaderStage Stage { get; }
+ public bool UsesFragCoord { get; }
public bool UsesInstanceId { get; }
public bool UsesDrawParameters { get; }
public bool UsesRtLayer { get; }
@@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Shader
ShaderIdentification identification,
int gpLayerInputAttribute,
ShaderStage stage,
+ bool usesFragCoord,
bool usesInstanceId,
bool usesDrawParameters,
bool usesRtLayer,
@@ -41,6 +43,7 @@ namespace Ryujinx.Graphics.Shader
Identification = identification;
GpLayerInputAttribute = gpLayerInputAttribute;
Stage = stage;
+ UsesFragCoord = usesFragCoord;
UsesInstanceId = usesInstanceId;
UsesDrawParameters = usesDrawParameters;
UsesRtLayer = usesRtLayer;
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
index 048a260a..b7e379c6 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
@@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
+ public readonly bool OriginUpperLeft;
+
public ShaderProperties()
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
@@ -28,6 +30,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_sharedMemories = new Dictionary<int, MemoryDefinition>();
}
+ public ShaderProperties(bool originUpperLeft) : this()
+ {
+ OriginUpperLeft = originUpperLeft;
+ }
+
public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;
diff --git a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 24a99345..0b7a2edd 100644
--- a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTest,
FragmentIsBgra,
ViewportInverse,
+ ViewportSize,
FragmentRenderScaleCount,
RenderScale,
}
@@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Shader
public static readonly int FragmentAlphaTestOffset;
public static readonly int FragmentIsBgraOffset;
public static readonly int ViewportInverseOffset;
+ public static readonly int ViewportSizeOffset;
public static readonly int FragmentRenderScaleCountOffset;
public static readonly int GraphicsRenderScaleOffset;
public static readonly int ComputeRenderScaleOffset;
@@ -56,6 +58,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
+ ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
@@ -68,6 +71,7 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.U32, "s_alpha_test"),
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
+ new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
@@ -76,6 +80,7 @@ namespace Ryujinx.Graphics.Shader
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
public Vector4<float> ViewportInverse;
+ public Vector4<float> ViewportSize;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
diff --git a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
index c92d0583..6cb57238 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/EmitterContextInsts.cs
@@ -429,6 +429,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
}
+ public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
+ {
+ return context.Add(fpType | Instruction.Subtract, Local(), a, b);
+ }
+
public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
{
return context.Add(fpType | Instruction.Truncate, Local(), a);
diff --git a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
index 5741d028..27b46867 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs
@@ -123,7 +123,20 @@ namespace Ryujinx.Graphics.Shader.Translation
UsedInputAttributesPerPatch = new HashSet<int>();
UsedOutputAttributesPerPatch = new HashSet<int>();
- ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
+ ShaderProperties properties;
+
+ switch (stage)
+ {
+ case ShaderStage.Fragment:
+ bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
+ properties = new ShaderProperties(originUpperLeft);
+ break;
+ default:
+ properties = new ShaderProperties();
+ break;
+ }
+
+ ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
{
@@ -135,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.Translation
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
- Properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
+ properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
StructureType tfeDataStruct = new(new StructureField[]
{
@@ -146,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int binding = Constants.TfeBufferBaseBinding + i;
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
- Properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
+ properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
}
}
}
@@ -615,6 +628,7 @@ namespace Ryujinx.Graphics.Shader.Translation
identification,
GpLayerInputAttribute,
Stage,
+ UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
UsedFeatures.HasFlag(FeatureFlags.RtLayer),