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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 13c5e0e4..40a79c54 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -7,7 +7,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
-
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.Translator;
@@ -16,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public class TranslatorContext
{
private readonly DecodedProgram _program;
- private ShaderConfig _config;
+ private readonly ShaderConfig _config;
public ulong Address { get; }
@@ -59,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation
// temporary variable, as long that attribute is written by shader A.
FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1];
- List<Operation> ops = new List<Operation>(a.Length + b.Length);
+ List<Operation> ops = new(a.Length + b.Length);
Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4];
@@ -205,9 +204,9 @@ namespace Ryujinx.Graphics.Shader.Translation
break;
}
- ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
+ ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
- EmitterContext context = new EmitterContext(default, config, false);
+ EmitterContext context = new(default, config, false);
for (int v = 0; v < maxOutputVertices; v++)
{
@@ -263,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
- _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
+ _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()),
};
}
}