diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 13c5e0e4..40a79c54 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; using System.Linq; using System.Numerics; - using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; using static Ryujinx.Graphics.Shader.Translation.Translator; @@ -16,7 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation public class TranslatorContext { private readonly DecodedProgram _program; - private ShaderConfig _config; + private readonly ShaderConfig _config; public ulong Address { get; } @@ -59,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation // temporary variable, as long that attribute is written by shader A. FunctionCode[] output = new FunctionCode[a.Length + b.Length - 1]; - List<Operation> ops = new List<Operation>(a.Length + b.Length); + List<Operation> ops = new(a.Length + b.Length); Operand[] temps = new Operand[AttributeConsts.UserAttributesCount * 4]; @@ -205,9 +204,9 @@ namespace Ryujinx.Graphics.Shader.Translation break; } - ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options); + ShaderConfig config = new(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options); - EmitterContext context = new EmitterContext(default, config, false); + EmitterContext context = new(default, config, false); for (int v = 0; v < maxOutputVertices; v++) { @@ -263,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Translation { TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)), TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)), - _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()) + _ => throw new NotImplementedException(config.Options.TargetLanguage.ToString()), }; } } |