diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs | 64 |
1 files changed, 54 insertions, 10 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs index dbfe6269..495ea8a9 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs @@ -303,7 +303,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; - bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset(); + bool needsOffsetsEmulation = hasOffsets && !gpuAccessor.QueryHostSupportsTextureGatherOffsets(); + + bool hasInvalidOffset = needsOffsetsEmulation || ((hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset()); bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; @@ -402,11 +404,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms offsets[index] = offset; } - hasInvalidOffset &= !areAllOffsetsConstant; - - if (!hasInvalidOffset) + if (!needsOffsetsEmulation) { - return node; + hasInvalidOffset &= !areAllOffsetsConstant; + + if (!hasInvalidOffset) + { + return node; + } } if (hasLodBias) @@ -434,13 +439,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms LinkedListNode<INode> oldNode = node; - if (isGather && !isShadow) + if (isGather && !isShadow && hasOffsets) { Operand[] newSources = new Operand[sources.Length]; sources.CopyTo(newSources, 0); - Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); + Operand[] texSizes = InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount); int destIndex = 0; @@ -455,7 +460,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { Operand offset = Local(); - Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)]; + Operand intOffset = offsets[index + compIndex * coordsCount]; node.List.AddBefore(node, new Operation( Instruction.FP32 | Instruction.Divide, @@ -478,7 +483,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), texOp.Binding, - 1, + 1 << 3, // W component: i=0, j=0 new[] { dests[destIndex++] }, newSources); @@ -502,7 +507,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms } else { - Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); + Operand[] texSizes = isGather + ? InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount) + : InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); for (int index = 0; index < coordsCount; index++) { @@ -549,6 +556,43 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms return node; } + private static Operand[] InsertTextureBaseSize( + LinkedListNode<INode> node, + TextureOperation texOp, + Operand bindlessHandle, + int coordsCount) + { + Operand[] texSizes = new Operand[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + texSizes[index] = Local(); + + Operand[] texSizeSources; + + if (bindlessHandle != null) + { + texSizeSources = new Operand[] { bindlessHandle, Const(0) }; + } + else + { + texSizeSources = new Operand[] { Const(0) }; + } + + node.List.AddBefore(node, new TextureOperation( + Instruction.TextureQuerySize, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.Binding, + index, + new[] { texSizes[index] }, + texSizeSources)); + } + + return texSizes; + } + private static Operand[] InsertTextureLod( LinkedListNode<INode> node, TextureOperation texOp, |