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path: root/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
index 5ceed4b7..2479d85f 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -153,15 +153,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- if (isBindless)
+ if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
- (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
-
bool isCoordNormalized = gpuAccessor.QueryTextureCoordNormalized(handle, cbufSlot);
if (isCoordNormalized || intCoords)
@@ -607,13 +605,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
// We can't query the format of a bindless texture,
// because the handle is unknown, it can have any format.
- if (texOp.Flags.HasFlag(TextureFlags.Bindless))
+ if (texOp.Flags.HasFlag(TextureFlags.Bindless) || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
{
return node;
}
- (int cbufSlot, int handle) = resourceManager.GetCbufSlotAndHandleForTexture(texOp.Binding);
-
TextureFormat format = gpuAccessor.QueryTextureFormat(handle, cbufSlot);
int maxPositive = format switch