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-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Transforms/ShufflePass.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/ShufflePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ShufflePass.cs
new file mode 100644
index 00000000..839d4f81
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/ShufflePass.cs
@@ -0,0 +1,52 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.Translation.Optimizations;
+using System.Collections.Generic;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Transforms
+{
+ class ShufflePass : ITransformPass
+ {
+ public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures)
+ {
+ return usedFeatures.HasFlag(FeatureFlags.Shuffle);
+ }
+
+ public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node)
+ {
+ Operation operation = (Operation)node.Value;
+
+ HelperFunctionName functionName = operation.Inst switch
+ {
+ Instruction.Shuffle => HelperFunctionName.Shuffle,
+ Instruction.ShuffleDown => HelperFunctionName.ShuffleDown,
+ Instruction.ShuffleUp => HelperFunctionName.ShuffleUp,
+ Instruction.ShuffleXor => HelperFunctionName.ShuffleXor,
+ _ => HelperFunctionName.Invalid,
+ };
+
+ if (functionName == HelperFunctionName.Invalid || operation.SourcesCount != 3 || operation.DestsCount != 2)
+ {
+ return node;
+ }
+
+ int functionId = context.Hfm.GetOrCreateShuffleFunctionId(functionName, context.GpuAccessor.QueryHostSubgroupSize());
+
+ Operand result = operation.GetDest(0);
+ Operand valid = operation.GetDest(1);
+ Operand value = operation.GetSource(0);
+ Operand index = operation.GetSource(1);
+ Operand mask = operation.GetSource(2);
+
+ operation.Dest = null;
+
+ Operand[] callArgs = new Operand[] { Const(functionId), value, index, mask, valid };
+
+ LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ }
+}