diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs new file mode 100644 index 00000000..112b3b19 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/SharedAtomicSignedCas.cs @@ -0,0 +1,58 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation.Optimizations; +using System.Collections.Generic; +using System.Diagnostics; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation.Transforms +{ + class SharedAtomicSignedCas : ITransformPass + { + public static bool IsEnabled(IGpuAccessor gpuAccessor, ShaderStage stage, TargetLanguage targetLanguage, FeatureFlags usedFeatures) + { + return targetLanguage != TargetLanguage.Spirv && stage == ShaderStage.Compute && usedFeatures.HasFlag(FeatureFlags.SharedMemory); + } + + public static LinkedListNode<INode> RunPass(TransformContext context, LinkedListNode<INode> node) + { + Operation operation = (Operation)node.Value; + HelperFunctionName name; + + if (operation.Inst == Instruction.AtomicMaxS32) + { + name = HelperFunctionName.SharedAtomicMaxS32; + } + else if (operation.Inst == Instruction.AtomicMinS32) + { + name = HelperFunctionName.SharedAtomicMinS32; + } + else + { + return node; + } + + if (operation.StorageKind != StorageKind.SharedMemory) + { + return node; + } + + Operand result = operation.Dest; + Operand memoryId = operation.GetSource(0); + Operand byteOffset = operation.GetSource(1); + Operand value = operation.GetSource(2); + + Debug.Assert(memoryId.Type == OperandType.Constant); + + int functionId = context.Hfm.GetOrCreateFunctionId(name, memoryId.Value); + + Operand[] callArgs = new Operand[] { Const(functionId), byteOffset, value }; + + LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, result, callArgs)); + + Utils.DeleteNode(node, operation); + + return newNode; + } + } +} |