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path: root/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index b126e2c4..bdb3a62e 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -7,17 +7,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
- public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
+ public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
{
RunOptimizationPasses(blocks, config);
- int sbUseMask = 0;
- int ubeUseMask = 0;
+ GlobalToStorage.RunPass(hfm, blocks, config);
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
- GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
@@ -28,8 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
-
// Run optimizations one last time to remove any code that is now optimizable after above passes.
RunOptimizationPasses(blocks, config);
}