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path: root/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs104
1 files changed, 77 insertions, 27 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 2a4070e0..a8368244 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
+ private struct SearchResult
+ {
+ public static SearchResult NotFound => new SearchResult(-1, 0);
+ public bool Found => SbCbSlot != -1;
+ public int SbCbSlot { get; }
+ public int SbCbOffset { get; }
+
+ public SearchResult(int sbCbSlot, int sbCbOffset)
+ {
+ SbCbSlot = sbCbSlot;
+ SbCbOffset = sbCbOffset;
+ }
+ }
+
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
{
int sbStart = GetStorageBaseCbOffset(config.Stage);
@@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand source = operation.GetSource(0);
- int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
-
- if (storageIndex >= 0)
+ var result = SearchForStorageBase(config, block, source);
+ if (!result.Found)
{
- // Storage buffers are implemented using global memory access.
- // If we know from where the base address of the access is loaded,
- // we can guess which storage buffer it is accessing.
- // We can then replace the global memory access with a storage
- // buffer access.
- node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
+ continue;
}
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
+
+ if (config.Stage == ShaderStage.Compute &&
+ operation.Inst == Instruction.LoadGlobal &&
+ result.SbCbSlot == DriverReservedCb &&
+ result.SbCbOffset >= UbeBaseOffset &&
+ result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
{
// Here we effectively try to replace a LDG instruction with LDC.
// The hardware only supports a limited amount of constant buffers
// so NVN "emulates" more constant buffers using global memory access.
// Here we try to replace the global access back to a constant buffer
// load.
- storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
-
- if (storageIndex >= 0)
- {
- node = ReplaceLdgWithLdc(node, config, storageIndex);
- }
+ node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
+ }
+ else
+ {
+ // Storage buffers are implemented using global memory access.
+ // If we know from where the base address of the access is loaded,
+ // we can guess which storage buffer it is accessing.
+ // We can then replace the global memory access with a storage
+ // buffer access.
+ node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
}
}
}
@@ -159,7 +176,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (byteOffset == null)
{
- Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
+ (int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
+
+ Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
Operand baseAddrTrunc = Local();
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
@@ -360,20 +379,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
- private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
+ private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
{
globalAddress = Utils.FindLastOperation(globalAddress, block);
if (globalAddress.Type == OperandType.ConstantBuffer)
{
- return GetStorageIndex(globalAddress, sbStart, sbEnd);
+ return GetStorageIndex(config, globalAddress);
}
Operation operation = globalAddress.AsgOp as Operation;
if (operation == null || operation.Inst != Instruction.Add)
{
- return -1;
+ return SearchResult.NotFound;
}
Operand src1 = operation.GetSource(0);
@@ -382,34 +401,65 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
{
+ Operand baseAddr;
+
if (src1.Type == OperandType.LocalVariable)
{
- operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
+ baseAddr = Utils.FindLastOperation(src1, block);
}
else
{
- operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
+ baseAddr = Utils.FindLastOperation(src2, block);
+ }
+
+ var result = GetStorageIndex(config, baseAddr);
+ if (result.Found)
+ {
+ return result;
}
+ operation = baseAddr.AsgOp as Operation;
+
if (operation == null || operation.Inst != Instruction.Add)
{
- return -1;
+ return SearchResult.NotFound;
}
}
+ var selectedResult = SearchResult.NotFound;
+
for (int index = 0; index < operation.SourcesCount; index++)
{
Operand source = operation.GetSource(index);
- int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
+ var result = GetStorageIndex(config, source);
- if (storageIndex != -1)
+ // If we already have a result, we give preference to the ones from
+ // the driver reserved constant buffer, as those are the ones that
+ // contains the base address.
+ if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
{
- return storageIndex;
+ selectedResult = result;
}
}
- return -1;
+ return selectedResult;
+ }
+
+ private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
+ {
+ if (operand.Type == OperandType.ConstantBuffer)
+ {
+ int slot = operand.GetCbufSlot();
+ int offset = operand.GetCbufOffset();
+
+ if ((offset & 3) == 0)
+ {
+ return new SearchResult(slot, offset);
+ }
+ }
+
+ return SearchResult.NotFound;
}
private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)