diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs new file mode 100644 index 00000000..2a4070e0 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs @@ -0,0 +1,433 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; +using static Ryujinx.Graphics.Shader.Translation.GlobalMemory; + +namespace Ryujinx.Graphics.Shader.Translation.Optimizations +{ + static class GlobalToStorage + { + public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask) + { + int sbStart = GetStorageBaseCbOffset(config.Stage); + int sbEnd = sbStart + StorageDescsSize; + + int ubeStart = UbeBaseOffset; + int ubeEnd = UbeBaseOffset + UbeDescsSize; + + for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next) + { + for (int index = 0; index < node.Value.SourcesCount; index++) + { + Operand src = node.Value.GetSource(index); + + int storageIndex = GetStorageIndex(src, sbStart, sbEnd); + + if (storageIndex >= 0) + { + sbUseMask |= 1 << storageIndex; + } + + if (config.Stage == ShaderStage.Compute) + { + int constantIndex = GetStorageIndex(src, ubeStart, ubeEnd); + + if (constantIndex >= 0) + { + ubeUseMask |= 1 << constantIndex; + } + } + } + + if (!(node.Value is Operation operation)) + { + continue; + } + + if (UsesGlobalMemory(operation.Inst, operation.StorageKind)) + { + Operand source = operation.GetSource(0); + + int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd); + + if (storageIndex >= 0) + { + // Storage buffers are implemented using global memory access. + // If we know from where the base address of the access is loaded, + // we can guess which storage buffer it is accessing. + // We can then replace the global memory access with a storage + // buffer access. + node = ReplaceGlobalWithStorage(block, node, config, storageIndex); + } + else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal) + { + // Here we effectively try to replace a LDG instruction with LDC. + // The hardware only supports a limited amount of constant buffers + // so NVN "emulates" more constant buffers using global memory access. + // Here we try to replace the global access back to a constant buffer + // load. + storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd); + + if (storageIndex >= 0) + { + node = ReplaceLdgWithLdc(node, config, storageIndex); + } + } + } + } + + config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask); + } + + private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex) + { + Operation operation = (Operation)node.Value; + + bool isAtomic = operation.Inst.IsAtomic(); + bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8; + bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8; + + config.SetUsedStorageBuffer(storageIndex, isWrite); + + Operand[] sources = new Operand[operation.SourcesCount]; + + sources[0] = Const(storageIndex); + sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8); + + for (int index = 2; index < operation.SourcesCount; index++) + { + sources[index] = operation.GetSource(index); + } + + Operation storageOp; + + if (isAtomic) + { + storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources); + } + else if (operation.Inst == Instruction.LoadGlobal) + { + storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources); + } + else + { + Instruction storeInst = operation.Inst switch + { + Instruction.StoreGlobal16 => Instruction.StoreStorage16, + Instruction.StoreGlobal8 => Instruction.StoreStorage8, + _ => Instruction.StoreStorage + }; + + storageOp = new Operation(storeInst, null, sources); + } + + for (int index = 0; index < operation.SourcesCount; index++) + { + operation.SetSource(index, null); + } + + LinkedListNode<INode> oldNode = node; + + node = node.List.AddBefore(node, storageOp); + + node.List.Remove(oldNode); + + return node; + } + + private static Operand GetStorageOffset( + BasicBlock block, + LinkedListNode<INode> node, + ShaderConfig config, + int storageIndex, + Operand addrLow, + bool isStg16Or8) + { + int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex); + + bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment); + + (Operand byteOffset, int constantOffset) = storageAligned ? + GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) : + (null, 0); + + if (byteOffset != null) + { + ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset); + } + + if (byteOffset == null) + { + Operand baseAddrLow = Cbuf(0, baseAddressCbOffset); + Operand baseAddrTrunc = Local(); + + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); + + Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); + + node.List.AddBefore(node, andOp); + + Operand offset = Local(); + Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc); + + node.List.AddBefore(node, subOp); + + byteOffset = offset; + } + else if (constantOffset != 0) + { + Operand offset = Local(); + Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset)); + + node.List.AddBefore(node, addOp); + + byteOffset = offset; + } + + if (isStg16Or8) + { + return byteOffset; + } + + Operand wordOffset = Local(); + Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2)); + + node.List.AddBefore(node, shrOp); + + return wordOffset; + } + + private static bool IsCb0Offset(Operand operand, int offset) + { + return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset; + } + + private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset) + { + // When we emit 16/8-bit LDG, we add extra code to determine the address alignment. + // Eliminate the storage buffer base address from this too, leaving only the byte offset. + + foreach (INode useNode in address.UseOps) + { + if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd) + { + Operand src1 = op.GetSource(0); + Operand src2 = op.GetSource(1); + + int addressIndex = -1; + + if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3) + { + addressIndex = 0; + } + else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3) + { + addressIndex = 1; + } + + if (addressIndex != -1) + { + LinkedListNode<INode> node = list.Find(op); + + // Add offset calculation before the use. Needs to be on the same block. + if (node != null) + { + Operand offset = Local(); + Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset)); + list.AddBefore(node, addOp); + + op.SetSource(addressIndex, offset); + } + } + } + } + } + + private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset) + { + if (IsCb0Offset(address, baseAddressCbOffset)) + { + // Direct offset: zero. + return (Const(0), 0); + } + + (address, int constantOffset) = GetStorageConstantOffset(block, address); + + address = Utils.FindLastOperation(address, block); + + if (IsCb0Offset(address, baseAddressCbOffset)) + { + // Only constant offset + return (Const(0), constantOffset); + } + + if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add) + { + return (null, 0); + } + + Operand src1 = offsetAdd.GetSource(0); + Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block); + + if (IsCb0Offset(src2, baseAddressCbOffset)) + { + return (src1, constantOffset); + } + else if (IsCb0Offset(src1, baseAddressCbOffset)) + { + return (src2, constantOffset); + } + + return (null, 0); + } + + private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address) + { + if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add) + { + return (address, 0); + } + + Operand src1 = offsetAdd.GetSource(0); + Operand src2 = offsetAdd.GetSource(1); + + if (src2.Type != OperandType.Constant) + { + return (address, 0); + } + + return (src1, src2.Value); + } + + private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex) + { + Operation operation = (Operation)node.Value; + + Operand GetCbufOffset() + { + Operand addrLow = operation.GetSource(0); + + Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize); + + Operand baseAddrTrunc = Local(); + + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); + + Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); + + node.List.AddBefore(node, andOp); + + Operand byteOffset = Local(); + Operand wordOffset = Local(); + + Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc); + Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2)); + + node.List.AddBefore(node, subOp); + node.List.AddBefore(node, shrOp); + + return wordOffset; + } + + Operand[] sources = new Operand[operation.SourcesCount]; + + int cbSlot = UbeFirstCbuf + storageIndex; + + sources[0] = Const(cbSlot); + sources[1] = GetCbufOffset(); + + config.SetUsedConstantBuffer(cbSlot); + + for (int index = 2; index < operation.SourcesCount; index++) + { + sources[index] = operation.GetSource(index); + } + + Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources); + + for (int index = 0; index < operation.SourcesCount; index++) + { + operation.SetSource(index, null); + } + + LinkedListNode<INode> oldNode = node; + + node = node.List.AddBefore(node, ldcOp); + + node.List.Remove(oldNode); + + return node; + } + + private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd) + { + globalAddress = Utils.FindLastOperation(globalAddress, block); + + if (globalAddress.Type == OperandType.ConstantBuffer) + { + return GetStorageIndex(globalAddress, sbStart, sbEnd); + } + + Operation operation = globalAddress.AsgOp as Operation; + + if (operation == null || operation.Inst != Instruction.Add) + { + return -1; + } + + Operand src1 = operation.GetSource(0); + Operand src2 = operation.GetSource(1); + + if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) || + (src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant)) + { + if (src1.Type == OperandType.LocalVariable) + { + operation = Utils.FindLastOperation(src1, block).AsgOp as Operation; + } + else + { + operation = Utils.FindLastOperation(src2, block).AsgOp as Operation; + } + + if (operation == null || operation.Inst != Instruction.Add) + { + return -1; + } + } + + for (int index = 0; index < operation.SourcesCount; index++) + { + Operand source = operation.GetSource(index); + + int storageIndex = GetStorageIndex(source, sbStart, sbEnd); + + if (storageIndex != -1) + { + return storageIndex; + } + } + + return -1; + } + + private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd) + { + if (operand.Type == OperandType.ConstantBuffer) + { + int slot = operand.GetCbufSlot(); + int offset = operand.GetCbufOffset(); + + if (slot == 0 && offset >= sbStart && offset < sbEnd) + { + int storageIndex = (offset - sbStart) / StorageDescSize; + + return storageIndex; + } + } + + return -1; + } + } +}
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