diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs new file mode 100644 index 00000000..42bce5cc --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs @@ -0,0 +1,70 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System.Collections.Generic; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation.Optimizations +{ + static class DoubleToFloat + { + public static void RunPass(HelperFunctionManager hfm, BasicBlock block) + { + for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next) + { + if (node.Value is not Operation operation) + { + continue; + } + + node = InsertSoftFloat64(hfm, node); + } + } + + private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node) + { + Operation operation = (Operation)node.Value; + + if (operation.Inst == Instruction.PackDouble2x32) + { + int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat); + + Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) }; + + Operand floatValue = operation.Dest; + + operation.Dest = null; + + LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs)); + + Utils.DeleteNode(node, operation); + + return newNode; + } + else if (operation.Inst == Instruction.UnpackDouble2x32) + { + int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble); + + // TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index". + + Operand resultLow = operation.Index == 0 ? operation.Dest : Local(); + Operand resultHigh = operation.Index == 1 ? operation.Dest : Local(); + + operation.Dest = null; + + Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh }; + + LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs)); + + Utils.DeleteNode(node, operation); + + return newNode; + } + else + { + operation.TurnDoubleIntoFloat(); + + return node; + } + } + } +}
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