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-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs
new file mode 100644
index 00000000..42bce5cc
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/DoubleToFloat.cs
@@ -0,0 +1,70 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Optimizations
+{
+ static class DoubleToFloat
+ {
+ public static void RunPass(HelperFunctionManager hfm, BasicBlock block)
+ {
+ for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+ {
+ if (node.Value is not Operation operation)
+ {
+ continue;
+ }
+
+ node = InsertSoftFloat64(hfm, node);
+ }
+ }
+
+ private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node)
+ {
+ Operation operation = (Operation)node.Value;
+
+ if (operation.Inst == Instruction.PackDouble2x32)
+ {
+ int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
+
+ Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
+
+ Operand floatValue = operation.Dest;
+
+ operation.Dest = null;
+
+ LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ else if (operation.Inst == Instruction.UnpackDouble2x32)
+ {
+ int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble);
+
+ // TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index".
+
+ Operand resultLow = operation.Index == 0 ? operation.Dest : Local();
+ Operand resultHigh = operation.Index == 1 ? operation.Dest : Local();
+
+ operation.Dest = null;
+
+ Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
+
+ LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
+
+ Utils.DeleteNode(node, operation);
+
+ return newNode;
+ }
+ else
+ {
+ operation.TurnDoubleIntoFloat();
+
+ return node;
+ }
+ }
+ }
+} \ No newline at end of file