diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs | 346 |
1 files changed, 346 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs new file mode 100644 index 00000000..6729f077 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/ConstantFolding.cs @@ -0,0 +1,346 @@ +using Ryujinx.Common.Utilities; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using System; + +using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; + +namespace Ryujinx.Graphics.Shader.Translation.Optimizations +{ + static class ConstantFolding + { + public static void RunPass(Operation operation) + { + if (!AreAllSourcesConstant(operation)) + { + return; + } + + switch (operation.Inst) + { + case Instruction.Add: + EvaluateBinary(operation, (x, y) => x + y); + break; + + case Instruction.BitCount: + EvaluateUnary(operation, (x) => BitCount(x)); + break; + + case Instruction.BitwiseAnd: + EvaluateBinary(operation, (x, y) => x & y); + break; + + case Instruction.BitwiseExclusiveOr: + EvaluateBinary(operation, (x, y) => x ^ y); + break; + + case Instruction.BitwiseNot: + EvaluateUnary(operation, (x) => ~x); + break; + + case Instruction.BitwiseOr: + EvaluateBinary(operation, (x, y) => x | y); + break; + + case Instruction.BitfieldExtractS32: + BitfieldExtractS32(operation); + break; + + case Instruction.BitfieldExtractU32: + BitfieldExtractU32(operation); + break; + + case Instruction.Clamp: + EvaluateTernary(operation, (x, y, z) => Math.Clamp(x, y, z)); + break; + + case Instruction.ClampU32: + EvaluateTernary(operation, (x, y, z) => (int)Math.Clamp((uint)x, (uint)y, (uint)z)); + break; + + case Instruction.CompareEqual: + EvaluateBinary(operation, (x, y) => x == y); + break; + + case Instruction.CompareGreater: + EvaluateBinary(operation, (x, y) => x > y); + break; + + case Instruction.CompareGreaterOrEqual: + EvaluateBinary(operation, (x, y) => x >= y); + break; + + case Instruction.CompareGreaterOrEqualU32: + EvaluateBinary(operation, (x, y) => (uint)x >= (uint)y); + break; + + case Instruction.CompareGreaterU32: + EvaluateBinary(operation, (x, y) => (uint)x > (uint)y); + break; + + case Instruction.CompareLess: + EvaluateBinary(operation, (x, y) => x < y); + break; + + case Instruction.CompareLessOrEqual: + EvaluateBinary(operation, (x, y) => x <= y); + break; + + case Instruction.CompareLessOrEqualU32: + EvaluateBinary(operation, (x, y) => (uint)x <= (uint)y); + break; + + case Instruction.CompareLessU32: + EvaluateBinary(operation, (x, y) => (uint)x < (uint)y); + break; + + case Instruction.CompareNotEqual: + EvaluateBinary(operation, (x, y) => x != y); + break; + + case Instruction.Divide: + EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0); + break; + + case Instruction.FP32 | Instruction.Add: + EvaluateFPBinary(operation, (x, y) => x + y); + break; + + case Instruction.FP32 | Instruction.Clamp: + EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z)); + break; + + case Instruction.FP32 | Instruction.CompareEqual: + EvaluateFPBinary(operation, (x, y) => x == y); + break; + + case Instruction.FP32 | Instruction.CompareGreater: + EvaluateFPBinary(operation, (x, y) => x > y); + break; + + case Instruction.FP32 | Instruction.CompareGreaterOrEqual: + EvaluateFPBinary(operation, (x, y) => x >= y); + break; + + case Instruction.FP32 | Instruction.CompareLess: + EvaluateFPBinary(operation, (x, y) => x < y); + break; + + case Instruction.FP32 | Instruction.CompareLessOrEqual: + EvaluateFPBinary(operation, (x, y) => x <= y); + break; + + case Instruction.FP32 | Instruction.CompareNotEqual: + EvaluateFPBinary(operation, (x, y) => x != y); + break; + + case Instruction.FP32 | Instruction.Divide: + EvaluateFPBinary(operation, (x, y) => x / y); + break; + + case Instruction.FP32 | Instruction.Multiply: + EvaluateFPBinary(operation, (x, y) => x * y); + break; + + case Instruction.FP32 | Instruction.Negate: + EvaluateFPUnary(operation, (x) => -x); + break; + + case Instruction.FP32 | Instruction.Subtract: + EvaluateFPBinary(operation, (x, y) => x - y); + break; + + case Instruction.IsNan: + EvaluateFPUnary(operation, (x) => float.IsNaN(x)); + break; + + case Instruction.LoadConstant: + operation.TurnIntoCopy(Cbuf(operation.GetSource(0).Value, operation.GetSource(1).Value)); + break; + + case Instruction.Maximum: + EvaluateBinary(operation, (x, y) => Math.Max(x, y)); + break; + + case Instruction.MaximumU32: + EvaluateBinary(operation, (x, y) => (int)Math.Max((uint)x, (uint)y)); + break; + + case Instruction.Minimum: + EvaluateBinary(operation, (x, y) => Math.Min(x, y)); + break; + + case Instruction.MinimumU32: + EvaluateBinary(operation, (x, y) => (int)Math.Min((uint)x, (uint)y)); + break; + + case Instruction.Multiply: + EvaluateBinary(operation, (x, y) => x * y); + break; + + case Instruction.Negate: + EvaluateUnary(operation, (x) => -x); + break; + + case Instruction.ShiftLeft: + EvaluateBinary(operation, (x, y) => x << y); + break; + + case Instruction.ShiftRightS32: + EvaluateBinary(operation, (x, y) => x >> y); + break; + + case Instruction.ShiftRightU32: + EvaluateBinary(operation, (x, y) => (int)((uint)x >> y)); + break; + + case Instruction.Subtract: + EvaluateBinary(operation, (x, y) => x - y); + break; + + case Instruction.UnpackHalf2x16: + UnpackHalf2x16(operation); + break; + } + } + + private static bool AreAllSourcesConstant(Operation operation) + { + for (int index = 0; index < operation.SourcesCount; index++) + { + if (operation.GetSource(index).Type != OperandType.Constant) + { + return false; + } + } + + return true; + } + + private static int BitCount(int value) + { + int count = 0; + + for (int bit = 0; bit < 32; bit++) + { + if (value.Extract(bit)) + { + count++; + } + } + + return count; + } + + private static void BitfieldExtractS32(Operation operation) + { + int value = GetBitfieldExtractValue(operation); + + int shift = 32 - operation.GetSource(2).Value; + + value = (value << shift) >> shift; + + operation.TurnIntoCopy(Const(value)); + } + + private static void BitfieldExtractU32(Operation operation) + { + operation.TurnIntoCopy(Const(GetBitfieldExtractValue(operation))); + } + + private static int GetBitfieldExtractValue(Operation operation) + { + int value = operation.GetSource(0).Value; + int lsb = operation.GetSource(1).Value; + int length = operation.GetSource(2).Value; + + return value.Extract(lsb, length); + } + + private static void UnpackHalf2x16(Operation operation) + { + int value = operation.GetSource(0).Value; + + value = (value >> operation.Index * 16) & 0xffff; + + operation.TurnIntoCopy(ConstF((float)BitConverter.UInt16BitsToHalf((ushort)value))); + } + + private static void FPNegate(Operation operation) + { + float value = operation.GetSource(0).AsFloat(); + + operation.TurnIntoCopy(ConstF(-value)); + } + + private static void EvaluateUnary(Operation operation, Func<int, int> op) + { + int x = operation.GetSource(0).Value; + + operation.TurnIntoCopy(Const(op(x))); + } + + private static void EvaluateFPUnary(Operation operation, Func<float, float> op) + { + float x = operation.GetSource(0).AsFloat(); + + operation.TurnIntoCopy(ConstF(op(x))); + } + + private static void EvaluateFPUnary(Operation operation, Func<float, bool> op) + { + float x = operation.GetSource(0).AsFloat(); + + operation.TurnIntoCopy(Const(op(x) ? IrConsts.True : IrConsts.False)); + } + + private static void EvaluateBinary(Operation operation, Func<int, int, int> op) + { + int x = operation.GetSource(0).Value; + int y = operation.GetSource(1).Value; + + operation.TurnIntoCopy(Const(op(x, y))); + } + + private static void EvaluateBinary(Operation operation, Func<int, int, bool> op) + { + int x = operation.GetSource(0).Value; + int y = operation.GetSource(1).Value; + + operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False)); + } + + private static void EvaluateFPBinary(Operation operation, Func<float, float, float> op) + { + float x = operation.GetSource(0).AsFloat(); + float y = operation.GetSource(1).AsFloat(); + + operation.TurnIntoCopy(ConstF(op(x, y))); + } + + private static void EvaluateFPBinary(Operation operation, Func<float, float, bool> op) + { + float x = operation.GetSource(0).AsFloat(); + float y = operation.GetSource(1).AsFloat(); + + operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False)); + } + + private static void EvaluateTernary(Operation operation, Func<int, int, int, int> op) + { + int x = operation.GetSource(0).Value; + int y = operation.GetSource(1).Value; + int z = operation.GetSource(2).Value; + + operation.TurnIntoCopy(Const(op(x, y, z))); + } + + private static void EvaluateFPTernary(Operation operation, Func<float, float, float, float> op) + { + float x = operation.GetSource(0).AsFloat(); + float y = operation.GetSource(1).AsFloat(); + float z = operation.GetSource(2).AsFloat(); + + operation.TurnIntoCopy(ConstF(op(x, y, z))); + } + } +}
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