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-rw-r--r--src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs134
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diff --git a/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs b/src/Ryujinx.Graphics.Shader/Translation/HelperFunctionManager.cs
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+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation
+{
+ class HelperFunctionManager
+ {
+ private readonly List<Function> _functionList;
+ private readonly Dictionary<HelperFunctionName, int> _functionIds;
+ private readonly ShaderStage _stage;
+
+ public HelperFunctionManager(List<Function> functionList, ShaderStage stage)
+ {
+ _functionList = functionList;
+ _functionIds = new Dictionary<HelperFunctionName, int>();
+ _stage = stage;
+ }
+
+ public int GetOrCreateFunctionId(HelperFunctionName functionName)
+ {
+ if (_functionIds.TryGetValue(functionName, out int functionId))
+ {
+ return functionId;
+ }
+
+ Function function = GenerateFunction(functionName);
+ functionId = _functionList.Count;
+ _functionList.Add(function);
+ _functionIds.Add(functionName, functionId);
+
+ return functionId;
+ }
+
+ private Function GenerateFunction(HelperFunctionName functionName)
+ {
+ return functionName switch
+ {
+ HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
+ HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
+ _ => throw new ArgumentException($"Invalid function name {functionName}")
+ };
+ }
+
+ private Function GenerateTexelFetchScaleFunction()
+ {
+ EmitterContext context = new EmitterContext();
+
+ Operand input = Argument(0);
+ Operand samplerIndex = Argument(1);
+ Operand index = GetScaleIndex(context, samplerIndex);
+
+ Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index);
+
+ Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
+ Operand lblScaleNotOne = Label();
+
+ context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
+ context.Return(input);
+ context.MarkLabel(lblScaleNotOne);
+
+ int inArgumentsCount;
+
+ if (_stage == ShaderStage.Fragment)
+ {
+ Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f));
+ Operand lblScaleGreaterOrEqualZero = Label();
+
+ context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero);
+
+ Operand negScale = context.FPNegate(scale);
+ Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale);
+ Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0));
+ Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1));
+ Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX);
+ Operand inputBias = context.FPModulo(fragCoord, negScale);
+ Operand inputWithBias = context.FPAdd(inputScaled, inputBias);
+
+ context.Return(context.FP32ConvertToS32(inputWithBias));
+ context.MarkLabel(lblScaleGreaterOrEqualZero);
+
+ inArgumentsCount = 3;
+ }
+ else
+ {
+ inArgumentsCount = 2;
+ }
+
+ Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale);
+
+ context.Return(context.FP32ConvertToS32(inputScaled2));
+
+ return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0);
+ }
+
+ private Function GenerateTextureSizeUnscaleFunction()
+ {
+ EmitterContext context = new EmitterContext();
+
+ Operand input = Argument(0);
+ Operand samplerIndex = Argument(1);
+ Operand index = GetScaleIndex(context, samplerIndex);
+
+ Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index));
+
+ Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f));
+ Operand lblScaleNotOne = Label();
+
+ context.BranchIfFalse(lblScaleNotOne, scaleIsOne);
+ context.Return(input);
+ context.MarkLabel(lblScaleNotOne);
+
+ Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale);
+
+ context.Return(context.FP32ConvertToS32(inputUnscaled));
+
+ return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0);
+ }
+
+ private Operand GetScaleIndex(EmitterContext context, Operand index)
+ {
+ switch (_stage)
+ {
+ case ShaderStage.Vertex:
+ Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount));
+ return context.IAdd(Const(1), context.IAdd(index, fragScaleCount));
+ default:
+ return context.IAdd(Const(1), index);
+ }
+ }
+ }
+} \ No newline at end of file