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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/TextureHandle.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/TextureHandle.cs | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/TextureHandle.cs b/src/Ryujinx.Graphics.Shader/TextureHandle.cs new file mode 100644 index 00000000..39d5c1c3 --- /dev/null +++ b/src/Ryujinx.Graphics.Shader/TextureHandle.cs @@ -0,0 +1,124 @@ +using System; +using System.Runtime.CompilerServices; + +namespace Ryujinx.Graphics.Shader +{ + public enum TextureHandleType + { + CombinedSampler = 0, // Must be 0. + SeparateSamplerHandle = 1, + SeparateSamplerId = 2, + SeparateConstantSamplerHandle = 3 + } + + public static class TextureHandle + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int PackSlots(int cbufSlot0, int cbufSlot1) + { + return cbufSlot0 | ((cbufSlot1 + 1) << 16); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex) + { + int textureBufferIndex; + int samplerBufferIndex; + + if (slots < 0) + { + textureBufferIndex = defaultTextureBufferIndex; + samplerBufferIndex = textureBufferIndex; + } + else + { + uint high = (uint)slots >> 16; + + textureBufferIndex = (ushort)slots; + samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex; + } + + return (textureBufferIndex, samplerBufferIndex); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type) + { + return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static (int, int, TextureHandleType) UnpackOffsets(int handle) + { + return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28)); + } + + /// <summary> + /// Unpacks the texture ID from the real texture handle. + /// </summary> + /// <param name="packedId">The real texture handle</param> + /// <returns>The texture ID</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int UnpackTextureId(int packedId) + { + return (packedId >> 0) & 0xfffff; + } + + /// <summary> + /// Unpacks the sampler ID from the real texture handle. + /// </summary> + /// <param name="packedId">The real texture handle</param> + /// <returns>The sampler ID</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int UnpackSamplerId(int packedId) + { + return (packedId >> 20) & 0xfff; + } + + /// <summary> + /// Reads a packed texture and sampler ID (basically, the real texture handle) + /// from a given texture/sampler constant buffer. + /// </summary> + /// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param> + /// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param> + /// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param> + /// <returns>The packed texture and sampler ID (the real texture handle)</returns> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer) + { + (int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset); + + int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0; + + // The "wordOffset" (which is really the immediate value used on texture instructions on the shader) + // is a 13-bit value. However, in order to also support separate samplers and textures (which uses + // bindless textures on the shader), we extend it with another value on the higher 16 bits with + // another offset for the sampler. + // The shader translator has code to detect separate texture and sampler uses with a bindless texture, + // turn that into a regular texture access and produce those special handles with values on the higher 16 bits. + if (handleType != TextureHandleType.CombinedSampler) + { + int samplerHandle; + + if (handleType != TextureHandleType.SeparateConstantSamplerHandle) + { + samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0; + } + else + { + samplerHandle = samplerWordOffset; + } + + if (handleType == TextureHandleType.SeparateSamplerId || + handleType == TextureHandleType.SeparateConstantSamplerHandle) + { + samplerHandle <<= 20; + } + + handle |= samplerHandle; + } + + return handle; + } + } +} |