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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/TextureHandle.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/TextureHandle.cs124
1 files changed, 124 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/TextureHandle.cs b/src/Ryujinx.Graphics.Shader/TextureHandle.cs
new file mode 100644
index 00000000..39d5c1c3
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/TextureHandle.cs
@@ -0,0 +1,124 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Ryujinx.Graphics.Shader
+{
+ public enum TextureHandleType
+ {
+ CombinedSampler = 0, // Must be 0.
+ SeparateSamplerHandle = 1,
+ SeparateSamplerId = 2,
+ SeparateConstantSamplerHandle = 3
+ }
+
+ public static class TextureHandle
+ {
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int PackSlots(int cbufSlot0, int cbufSlot1)
+ {
+ return cbufSlot0 | ((cbufSlot1 + 1) << 16);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static (int, int) UnpackSlots(int slots, int defaultTextureBufferIndex)
+ {
+ int textureBufferIndex;
+ int samplerBufferIndex;
+
+ if (slots < 0)
+ {
+ textureBufferIndex = defaultTextureBufferIndex;
+ samplerBufferIndex = textureBufferIndex;
+ }
+ else
+ {
+ uint high = (uint)slots >> 16;
+
+ textureBufferIndex = (ushort)slots;
+ samplerBufferIndex = high != 0 ? (int)high - 1 : textureBufferIndex;
+ }
+
+ return (textureBufferIndex, samplerBufferIndex);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int PackOffsets(int cbufOffset0, int cbufOffset1, TextureHandleType type)
+ {
+ return cbufOffset0 | (cbufOffset1 << 14) | ((int)type << 28);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static (int, int, TextureHandleType) UnpackOffsets(int handle)
+ {
+ return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
+ }
+
+ /// <summary>
+ /// Unpacks the texture ID from the real texture handle.
+ /// </summary>
+ /// <param name="packedId">The real texture handle</param>
+ /// <returns>The texture ID</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int UnpackTextureId(int packedId)
+ {
+ return (packedId >> 0) & 0xfffff;
+ }
+
+ /// <summary>
+ /// Unpacks the sampler ID from the real texture handle.
+ /// </summary>
+ /// <param name="packedId">The real texture handle</param>
+ /// <returns>The sampler ID</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int UnpackSamplerId(int packedId)
+ {
+ return (packedId >> 20) & 0xfff;
+ }
+
+ /// <summary>
+ /// Reads a packed texture and sampler ID (basically, the real texture handle)
+ /// from a given texture/sampler constant buffer.
+ /// </summary>
+ /// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
+ /// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param>
+ /// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param>
+ /// <returns>The packed texture and sampler ID (the real texture handle)</returns>
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer)
+ {
+ (int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
+
+ int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
+
+ // The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
+ // is a 13-bit value. However, in order to also support separate samplers and textures (which uses
+ // bindless textures on the shader), we extend it with another value on the higher 16 bits with
+ // another offset for the sampler.
+ // The shader translator has code to detect separate texture and sampler uses with a bindless texture,
+ // turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
+ if (handleType != TextureHandleType.CombinedSampler)
+ {
+ int samplerHandle;
+
+ if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
+ {
+ samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
+ }
+ else
+ {
+ samplerHandle = samplerWordOffset;
+ }
+
+ if (handleType == TextureHandleType.SeparateSamplerId ||
+ handleType == TextureHandleType.SeparateConstantSamplerHandle)
+ {
+ samplerHandle <<= 20;
+ }
+
+ handle |= samplerHandle;
+ }
+
+ return handle;
+ }
+ }
+}