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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/SupportBuffer.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/SupportBuffer.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
index 5eb7fe46..24a99345 100644
--- a/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
+++ b/src/Ryujinx.Graphics.Shader/SupportBuffer.cs
@@ -20,22 +20,22 @@ namespace Ryujinx.Graphics.Shader
FragmentIsBgra,
ViewportInverse,
FragmentRenderScaleCount,
- RenderScale
+ RenderScale,
}
public struct SupportBuffer
{
internal const int Binding = 0;
- public static int FieldSize;
- public static int RequiredSize;
+ public static readonly int FieldSize;
+ public static readonly int RequiredSize;
- public static int FragmentAlphaTestOffset;
- public static int FragmentIsBgraOffset;
- public static int ViewportInverseOffset;
- public static int FragmentRenderScaleCountOffset;
- public static int GraphicsRenderScaleOffset;
- public static int ComputeRenderScaleOffset;
+ public static readonly int FragmentAlphaTestOffset;
+ public static readonly int FragmentIsBgraOffset;
+ public static readonly int ViewportInverseOffset;
+ public static readonly int FragmentRenderScaleCountOffset;
+ public static readonly int GraphicsRenderScaleOffset;
+ public static readonly int ComputeRenderScaleOffset;
public const int FragmentIsBgraCount = 8;
// One for the render target, 64 for the textures, and 8 for the images.
@@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Shader
FieldSize = Unsafe.SizeOf<Vector4<float>>();
RequiredSize = Unsafe.SizeOf<SupportBuffer>();
- SupportBuffer instance = new SupportBuffer();
+ SupportBuffer instance = new();
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Shader
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
new StructureField(AggregateType.S32, "s_frag_scale_count"),
- new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
+ new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
});
}
@@ -81,4 +81,4 @@ namespace Ryujinx.Graphics.Shader
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
public Array73<Vector4<float>> RenderScale;
}
-} \ No newline at end of file
+}