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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index a4d07991..019fc332 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -3,7 +3,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
-
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
@@ -165,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// this is not valid as the loop condition would be evaluated,
// and it could erroneously jump back to the start of the loop.
bool inRange =
- block.Branch.Index < _currEndIndex ||
+ block.Branch.Index < _currEndIndex ||
(block.Branch.Index == _currEndIndex && block.Branch.Index < _loopEndIndex);
bool isLoop = block.Branch.Index <= block.Index;
@@ -184,11 +183,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddNode(Assign(gotoTempAsg.Destination, cond));
- AstOperation branch = new AstOperation(branchOp.Inst);
+ AstOperation branch = new(branchOp.Inst);
AddNode(branch);
- GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
+ GotoStatement gotoStmt = new(branch, gotoTempAsg, isLoop);
_gotos.Add(gotoStmt);
}
@@ -236,13 +235,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
{
- AstBlock childBlock = new AstBlock(type, cond);
+ AstBlock childBlock = new(type, cond);
AddNode(childBlock);
_blockStack.Push((_currBlock, _currEndIndex, _loopEndIndex));
- _currBlock = childBlock;
+ _currBlock = childBlock;
_currEndIndex = endIndex;
if (type == AstBlockType.DoWhile)
@@ -316,7 +315,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
new AstOperand(OperandType.Constant, binding),
new AstOperand(OperandType.Constant, 0),
new AstOperand(OperandType.Constant, vecIndex),
- new AstOperand(OperandType.Constant, elemIndex)
+ new AstOperand(OperandType.Constant, elemIndex),
};
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, false, sources, sources.Length);
@@ -349,4 +348,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return astOperand;
}
}
-} \ No newline at end of file
+}