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path: root/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
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Diffstat (limited to 'src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs')
-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index 019fc332..045662a1 100644
--- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -28,17 +28,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public StructuredProgramInfo Info { get; }
- public ShaderConfig Config { get; }
-
- public StructuredProgramContext(ShaderConfig config)
+ public ShaderDefinitions Definitions { get; }
+ public ResourceManager ResourceManager { get; }
+ public bool DebugMode { get; }
+
+ public StructuredProgramContext(
+ AttributeUsage attributeUsage,
+ ShaderDefinitions definitions,
+ ResourceManager resourceManager,
+ bool debugMode)
{
Info = new StructuredProgramInfo();
- Config = config;
+ Definitions = definitions;
+ ResourceManager = resourceManager;
+ DebugMode = debugMode;
- if (config.GpPassthrough)
+ if (definitions.GpPassthrough)
{
- int passthroughAttributes = config.PassthroughAttributes;
+ int passthroughAttributes = attributeUsage.PassthroughAttributes;
while (passthroughAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
@@ -52,11 +60,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.PointSize));
Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.ClipDistance));
}
- else if (config.Stage == ShaderStage.Fragment)
- {
- // Potentially used for texture coordinate scaling.
- Info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord));
- }
}
public void EnterFunction(
@@ -304,11 +307,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int cbufSlot = operand.GetCbufSlot();
int cbufOffset = operand.GetCbufOffset();
- int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
+ int binding = ResourceManager.GetConstantBufferBinding(cbufSlot);
int vecIndex = cbufOffset >> 2;
int elemIndex = cbufOffset & 3;
- Config.ResourceManager.SetUsedConstantBufferBinding(binding);
+ ResourceManager.SetUsedConstantBufferBinding(binding);
IAstNode[] sources = new IAstNode[]
{