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-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs
new file mode 100644
index 00000000..10d5dce0
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs
@@ -0,0 +1,68 @@
+using System;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
+
+namespace Ryujinx.Graphics.Shader.StructuredIr
+{
+ class AstBlockVisitor
+ {
+ public AstBlock Block { get; private set; }
+
+ public class BlockVisitationEventArgs : EventArgs
+ {
+ public AstBlock Block { get; }
+
+ public BlockVisitationEventArgs(AstBlock block)
+ {
+ Block = block;
+ }
+ }
+
+ public event EventHandler<BlockVisitationEventArgs> BlockEntered;
+ public event EventHandler<BlockVisitationEventArgs> BlockLeft;
+
+ public AstBlockVisitor(AstBlock mainBlock)
+ {
+ Block = mainBlock;
+ }
+
+ public IEnumerable<IAstNode> Visit()
+ {
+ IAstNode node = Block.First;
+
+ while (node != null)
+ {
+ // We reached a child block, visit the nodes inside.
+ while (node is AstBlock childBlock)
+ {
+ Block = childBlock;
+
+ node = childBlock.First;
+
+ BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
+ }
+
+ // Node may be null, if the block is empty.
+ if (node != null)
+ {
+ IAstNode next = Next(node);
+
+ yield return node;
+
+ node = next;
+ }
+
+ // We reached the end of the list, go up on tree to the parent blocks.
+ while (node == null && Block.Type != AstBlockType.Main)
+ {
+ BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
+
+ node = Next(Block);
+
+ Block = Block.Parent;
+ }
+ }
+ }
+ }
+} \ No newline at end of file