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-rw-r--r--src/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs
new file mode 100644
index 00000000..2f34bee8
--- /dev/null
+++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs
@@ -0,0 +1,117 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+
+using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
+
+namespace Ryujinx.Graphics.Shader.StructuredIr
+{
+ class AstBlock : AstNode, IEnumerable<IAstNode>
+ {
+ public AstBlockType Type { get; private set; }
+
+ private IAstNode _condition;
+
+ public IAstNode Condition
+ {
+ get
+ {
+ return _condition;
+ }
+ set
+ {
+ RemoveUse(_condition, this);
+
+ AddUse(value, this);
+
+ _condition = value;
+ }
+ }
+
+ private LinkedList<IAstNode> _nodes;
+
+ public IAstNode First => _nodes.First?.Value;
+ public IAstNode Last => _nodes.Last?.Value;
+
+ public int Count => _nodes.Count;
+
+ public AstBlock(AstBlockType type, IAstNode condition = null)
+ {
+ Type = type;
+ Condition = condition;
+
+ _nodes = new LinkedList<IAstNode>();
+ }
+
+ public void Add(IAstNode node)
+ {
+ Add(node, _nodes.AddLast(node));
+ }
+
+ public void AddFirst(IAstNode node)
+ {
+ Add(node, _nodes.AddFirst(node));
+ }
+
+ public void AddBefore(IAstNode next, IAstNode node)
+ {
+ Add(node, _nodes.AddBefore(next.LLNode, node));
+ }
+
+ public void AddAfter(IAstNode prev, IAstNode node)
+ {
+ Add(node, _nodes.AddAfter(prev.LLNode, node));
+ }
+
+ private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
+ {
+ if (node.Parent != null)
+ {
+ throw new ArgumentException("Node already belongs to a block.");
+ }
+
+ node.Parent = this;
+ node.LLNode = newNode;
+ }
+
+ public void Remove(IAstNode node)
+ {
+ _nodes.Remove(node.LLNode);
+
+ node.Parent = null;
+ node.LLNode = null;
+ }
+
+ public void AndCondition(IAstNode cond)
+ {
+ Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
+ }
+
+ public void OrCondition(IAstNode cond)
+ {
+ Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
+ }
+ public void TurnIntoIf(IAstNode cond)
+ {
+ Condition = cond;
+
+ Type = AstBlockType.If;
+ }
+
+ public void TurnIntoElseIf()
+ {
+ Type = AstBlockType.ElseIf;
+ }
+
+ public IEnumerator<IAstNode> GetEnumerator()
+ {
+ return _nodes.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+ }
+} \ No newline at end of file