diff options
Diffstat (limited to 'src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs')
-rw-r--r-- | src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs index 74ec5ca6..7eee8f2e 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs @@ -8,7 +8,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation public TextureFormat Format { get; set; } public TextureFlags Flags { get; private set; } + public int Set { get; private set; } public int Binding { get; private set; } + public int SamplerSet { get; private set; } public int SamplerBinding { get; private set; } public TextureOperation( @@ -16,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation SamplerType type, TextureFormat format, TextureFlags flags, + int set, int binding, int compIndex, Operand[] dests, @@ -24,24 +27,28 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Type = type; Format = format; Flags = flags; + Set = set; Binding = binding; + SamplerSet = -1; SamplerBinding = -1; } - public void TurnIntoArray(int binding) + public void TurnIntoArray(SetBindingPair setAndBinding) { Flags &= ~TextureFlags.Bindless; - Binding = binding; + Set = setAndBinding.SetIndex; + Binding = setAndBinding.Binding; } - public void TurnIntoArray(int textureBinding, int samplerBinding) + public void TurnIntoArray(SetBindingPair textureSetAndBinding, SetBindingPair samplerSetAndBinding) { - TurnIntoArray(textureBinding); + TurnIntoArray(textureSetAndBinding); - SamplerBinding = samplerBinding; + SamplerSet = samplerSetAndBinding.SetIndex; + SamplerBinding = samplerSetAndBinding.Binding; } - public void SetBinding(int binding) + public void SetBinding(SetBindingPair setAndBinding) { if ((Flags & TextureFlags.Bindless) != 0) { @@ -50,7 +57,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation RemoveSource(0); } - Binding = binding; + Set = setAndBinding.SetIndex; + Binding = setAndBinding.Binding; } public void SetLodLevelFlag() |